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Patch notes are imported from steam. There may be errors. This mostly exists so I can stay on top of them to update the features in our tags and scoring categories (which I do manually), but since many of you liked the idea of staying up to date with all the games in one place I'm working on making this data automated (right now I manually hit it every couple days) with better info and linking in with the game views.

There will be more data and proper atribution here (original author, steam link, original post date, etc) real soon, I promise. This is just like a technical test to see if they're coming in ok at all.

Swarmlake » Swarmlake 2.8

Hi all, Swarmlake 2.8 is out to improve balance:

  • Increased time-based enemy spawn scaling by 20% (reverted in 2.9)
  • Decreased fire-rate increases to 1,000, 3,000 and 6,000 scores
  • Decreased distance of replacing bomb on spawn limit when far away from player by 20%
  • Readded avoider (orange) enemy intercepting the player (same as in 2.5)
  • Fixed spawning bombs too close to each other in rare cases
  • Removed bomb movement
  • Removed score-based bomb spawn limit (reverted in 2.9)
  • Removed score-based bomb spawn frequency
  • Moved slowmo from fire-rate increases to 10,000 score intervals
  • Reset leaderboard

Thank you
– Dominique