Key & Term Definition

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Hub World / Hub Zone

A “central” location the player’s avatar returns to throughout long term play. In a story campaign based game, a “hub” might be anything from a player’s base where they select missions (like in Marvel’s Midnight Suns), ship (like in Mass Effect), or even a whole town or city. In roguelite games a hub world is often of smaller scale, like the little town in Rogue Legacy or the iconic House of Hades. Essentially, hub worlds allow players to build power and progress story. Some players also consider them needlessly complicated menus.