Key & Term Definition

Home » Key & Term Definitions » Game Design Philosophy

Game Design Philosophy

In our scoring guide and around the project we often talk about game design and the philosophy behind a feature. This is because we’re trying to compare games by what they intend to do and not always by how well they pull it off (though we do adjust over time based on fan feedback.) A game is more likely to get a “very different” negative score in a category if it’s trying to be very different or wants players to really feel involved with a particular part of the gameplay. This is hard to quantify in a way that is the same for every feature, but when you encounter a game with a unique philosophy around a feature you tend to know it. Your game design philosophy may cause you to approach a feature in a certain way, how well you pulled it off will impact the review scale scores more than the comparison table.