There will be more data and proper atribution here (original author, steam link, original post date, etc) real soon, I promise. This is just like a technical test to see if they're coming in ok at all.
Deep Rock Galactic: Survivor » What we’ve been working on!
It’s been a while (🎵) since we last updated you on the development of Deep Rock Galactic: Survivor, so we thought we’d let you know what we’ve been up to the last couple of months.
Coming out of the demo where only the Scout was playable, we were super excited to get started on the remaining classes. One of the first we wanted to tackle was the Driller.
The main challenge in creating this class was ensuring his core capability of fast drilling felt good and not just like an upgraded Scout. The Scout perfected the art of kiting the enemies while dealing damage from afar, but we wanted the Driller to get a bit more up close and personal. He has several shorter range weapons that focus on slow cooking hordes of aliens with fire and acid damage.
We also had to change the visuals of plowing through rock to look more like it’s being crunched up rather than just mined with a pickaxe, and of course we had to create the animations to support his signature titanium power drills.
During the playtests and the Steam Next Fest, you’ve been able to mine in the Crystalline Caverns, now prepare yourselves cause we are turning up the heat!
You guessed it! We’re going to the core, the Magma Core, so get ready to tap dance on hot rock and dodge explosive plants like your life depends on it, literally.
Going through all your great feedback from the Steam Next Fest we noticed that interacting with the supply pod could be improved. We twisted some knobs here and there and turned that interaction into a clear-the-zone mini objective.
You now have to clear the drop pod landing zone from rocks and minerals, then defend the zone for a short bit before the supply pod will drop and you’ll be able to loot your company sponsored goodie bag.
Our next Steam post will cover the Gunner class, a sneak peek at his gameplay style, and some information about the process of getting him in DRG: Survivor while still staying true to the original gameplay. We’ll also go over the third and final biome that will be included in the Early Access launch. We plan on adding more maps throughout the Early Access development of course.
Besides this we are working on adding a lot more depth to the guns, overclocks, new voice lines, class mods and much much more that we can’t wait to share with you.
Make sure you follow us on X (Twitter) and join our Discord if you want to stay up to date with all the latest dev updates.
As always, thank you for all the amazing support and feedback you are sharing with us through the development. You are true ROCKstars!
Rock and Stone!