Patch Notes Archive

Home » Updates » Patch Notes Feed » Keyboard Warrior: Dreamstate » Version 3.1.0: Player Skins, Crystal Friend, Parallax Background, and more!

Patch notes are imported from steam. There may be errors. This mostly exists so I can stay on top of them to update the features in our tags and scoring categories (which I do manually), but since many of you liked the idea of staying up to date with all the games in one place I'm working on making this data automated (right now I manually hit it every couple days) with better info and linking in with the game views.

There will be more data and proper atribution here (original author, steam link, original post date, etc) real soon, I promise. This is just like a technical test to see if they're coming in ok at all.

Keyboard Warrior: Dreamstate » Version 3.1.0: Player Skins, Crystal Friend, Parallax Background, and more!

Added a new crystal section to the shop where you can spend crystals you collect in battle!
Added new “headphones” player skin that can be bought with crystals!

Added a new crystal friend that fights above you and shoots bullets at nearby enemies. You’ll be able to spend crystals to change him (coming soon)!

Added a scrolling parallax background to the arena which helps give a sense of direction (and also looks REALLY good)

Fixed a bug where ghost phase state visuals wouldn’t play properly
Fixed a bug with borken wasd achievement not triggering properly
Fixed a bug where exiting the pause menu with the terminal open would cause the game to break
Fixed a bug where teleporting characters were confined by the previous arena’s teleportation limits.
Fixed a bug where amulet chests were confined by the previous arena’s limits.
Fixed visual bugs with certain title scene skins not appearing properly

Various QOL improvements with crystals and the shop

Redesigned various UI elements in menus

Added a new CD visual to the pause menu song area

Added a new phaser audio effect when ghost is low HP
Ghost now takes double damage for 5 seconds after exiting phase state.

Increased tank’s move speed from 0.8 to 0.85.
Heal terminal command cooldown from 10 to 15.
Tank steadfast damage reduction from 35% to 20%.