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Patch notes are imported from steam. There may be errors. This mostly exists so I can stay on top of them to update the features in our tags and scoring categories (which I do manually), but since many of you liked the idea of staying up to date with all the games in one place I'm working on making this data automated (right now I manually hit it every couple days) with better info and linking in with the game views.

There will be more data and proper atribution here (original author, steam link, original post date, etc) real soon, I promise. This is just like a technical test to see if they're coming in ok at all.

Survivors Will » Version 1.2.0.0 Major update

1. New difficulty mode (unlocked in the collection system)
2. A new random drop is added to the wooden box: magnetic potion, making all props fly to the player

3. Collection system:
New skill: dodge, each level increases the probability of dodge by 2.5%, up to level 5 (survival time is 20 minutes to unlock)
Hard Mode: Unlock after 30 minutes of survival time

4. Added enhancements:
Magnetic Potion: Every 5 minutes, absorb all props on the field, each level reduces the cooldown time by 30 seconds
Break through the limit: Each level increases the carrying limit of 1 passive skill
Dodge: Increase 1.5% dodge per level (up to level 5)
Give up: when upgrading, you can give up skills, which will be converted into 20% of the experience value of the next level
Little Lucky: At the beginning of the battle, add an extra wooden box next to the protagonist, adding 1 box per level

5. The prompt text is added to the exit battle button: Exit the game to save the gold coins of this game and update the leaderboard
6. The range of the scroll bar on the collection interface and leaderboard interface is enlarged
7. Added a new hard mode leaderboard
8. Cleric · Apocalypse talent has an extra 5% dodge rate