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Patch notes are imported from steam. There may be errors. This mostly exists so I can stay on top of them to update the features in our tags and scoring categories (which I do manually), but since many of you liked the idea of staying up to date with all the games in one place I'm working on making this data automated (right now I manually hit it every couple days) with better info and linking in with the game views.

There will be more data and proper atribution here (original author, steam link, original post date, etc) real soon, I promise. This is just like a technical test to see if they're coming in ok at all.

D-World Gate » Ver 3.0 Update

You can now eat berries or wheat and meat while full health, and gain extra health. (Extra health is lost over time)
Weapon skins can be optionally enabled after unlocking (they are all enabled by default). When only one skin is enabled, the weapon class will adopt this skin by default, when multiple skins are enabled, the weapon class will appear randomly between enabled skins, and when all skins are disabled, the weapon class will adopt the original skin.
Modified part of the “Sage” professions, strengthened the weak professions, including partner function enhancement.
Some of the “Fighter” professions have been modified to strengthen the weaker professions, including the spinning axe and the circling axe.
Changed some of the “Poet” professions to strengthen the weak professions, including improved gold acquisition.
Fixed misalignment of damage numbers.
One new character is added.