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Patch notes are imported from steam. There may be errors. This mostly exists so I can stay on top of them to update the features in our tags and scoring categories (which I do manually), but since many of you liked the idea of staying up to date with all the games in one place I'm working on making this data automated (right now I manually hit it every couple days) with better info and linking in with the game views.

There will be more data and proper atribution here (original author, steam link, original post date, etc) real soon, I promise. This is just like a technical test to see if they're coming in ok at all.

D-World Gate » ver 1.5 Update

*Fixed an issue where chain-triggered effects would trigger abnormally high frequency when critical hit.
*Increased BOSS health.
*Recycle a weapon automatically retrieves the original weapon to get gold, and is affected by the “Recycle price increase” effect, but because the replacement weapon inherits level, the original weapon’s recycle price is calculated at [level 0].
*Weapon “Merge Upgrade” can choose upgrade object.
*Weapon “Merge Upgrades” increase the level of new weapons in addition to the fixed 1 level upgrade.
*Increased weapon type bias in weapon boxs. Melee weapons are more likely to appear if the player’s first position weapon is a melee weapon, ranged weapons are more likely to appear if the player’s first position is a ranged weapon, and magic weapons are more likely to appear if the player’s first position weapon is a magic weapon.
*In addition to the sound, the visual size of the numbers will be different when crit is triggered.
*Reduces the invincible time of enemy be hit.
*The player can now attack manually. In addition, you can disable automatic attacks on the Settings screen.