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Patch notes are imported from steam. There may be errors. This mostly exists so I can stay on top of them to update the features in our tags and scoring categories (which I do manually), but since many of you liked the idea of staying up to date with all the games in one place I'm working on making this data automated (right now I manually hit it every couple days) with better info and linking in with the game views.

There will be more data and proper atribution here (original author, steam link, original post date, etc) real soon, I promise. This is just like a technical test to see if they're coming in ok at all.

Scrumlords » V1.0 Now Live For All Pre-Release owners!

Howdy, Scrumlords! The day of reckoning release is nearly upon us, and our team has been working pounding out the final details and quashing a fine few bugs along the way.

Version 1.0 Patch Notes :

  • Numerous VFX Optimizations
  • Enemy spawn optimizations
  • Damage number spawn optimizations
  • Improved transitions between levels
  • Improved transitions from main menu to campaign and vice versa
  • Archers no longer get swept up by the enemy mob and pushed endlessly towards the player
  • Added new graphics for the “Door” to next level with cute lil’ flag waving guys
  • Adjusted stat balancing during tutorial
  • Fixed: UI issues in tutorial
  • Fixed: Special enemies spawning at incorrect times
  • Fixed: Error where game over screen would display sum of enemies defeated across multiple campaigns
  • Devs responsible for the above errors have been identified, chided, and thrown into the oubliette

See you at launch next Tuesday, August 29!