There will be more data and proper atribution here (original author, steam link, original post date, etc) real soon, I promise. This is just like a technical test to see if they're coming in ok at all.
Scrumlords » V1.0 Now Live For All Pre-Release owners!
Howdy, Scrumlords! The day of reckoning release is nearly upon us, and our team has been working pounding out the final details and quashing a fine few bugs along the way.
- Numerous VFX Optimizations
- Enemy spawn optimizations
- Damage number spawn optimizations
- Improved transitions between levels
- Improved transitions from main menu to campaign and vice versa
- Archers no longer get swept up by the enemy mob and pushed endlessly towards the player
- Added new graphics for the “Door” to next level with cute lil’ flag waving guys
- Adjusted stat balancing during tutorial
- Fixed: UI issues in tutorial
- Fixed: Special enemies spawning at incorrect times
- Fixed: Error where game over screen would display sum of enemies defeated across multiple campaigns
- Devs responsible for the above errors have been identified, chided, and thrown into the oubliette
See you at launch next Tuesday, August 29!