There will be more data and proper atribution here (original author, steam link, original post date, etc) real soon, I promise. This is just like a technical test to see if they're coming in ok at all.
Space Mercenary Defense Force » v1.0.2.2 – Bug Fixes
- In the game over screen, changed the displayed equipped perk icon so that nothing is shown for locked or unequipped perks.
- In the game over screen, changed the layering so that the equipped perk icon is behind equipped module names.
- Fixed an issue displaying HP that affected ships with more than 3 HP.
- Fixed issue with minibosses and the laser teleporter miniboss’ portal remaining when returning to the menu.
- Fixed the ship purchase sfx stopping early.
- Fixed the clone backup challenge modifier so that the clone bosses no longer affect boss HP bar values.
- Made it so that the laser twin bosses cannot be ionised while performing their double spin laser attack.
- Fixed Area Select Module from flying offscreen after the target enemy dies.
- Fixes to the interactions of bosses spawning while the previous boss is still alive:
- If more than 1 boss is alive at once, the screen now only unlocks after all are killed.
- Previous bosses will not affect the displayed HP bar of the most recently spawned boss.
- After killing a boss, the HP bar will change to match the other boss.
- Fixed the game not ending and softlocking after killing the final boss if the final boss spawns before you can kill the previous boss/bosses.
- Fixed controller UI navigation issues:
- Coin toss: fixed not being able to select the double or nothing button.
- Coin toss: fixed losing controller navigation after unpausing while the coin toss screen is open
- Astral Upgrades: fixed not highlighting the default selected button upon opening the Astral Upgrade screen.