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Patch notes are imported from steam. There may be errors. This mostly exists so I can stay on top of them to update the features in our tags and scoring categories (which I do manually), but since many of you liked the idea of staying up to date with all the games in one place I'm working on making this data automated (right now I manually hit it every couple days) with better info and linking in with the game views.

There will be more data and proper atribution here (original author, steam link, original post date, etc) real soon, I promise. This is just like a technical test to see if they're coming in ok at all.

Space Mercenary Defense Force » v1.0.2.2 – Bug Fixes

  • In the game over screen, changed the displayed equipped perk icon so that nothing is shown for locked or unequipped perks.
  • In the game over screen, changed the layering so that the equipped perk icon is behind equipped module names.
  • Fixed an issue displaying HP that affected ships with more than 3 HP.
  • Fixed issue with minibosses and the laser teleporter miniboss’ portal remaining when returning to the menu.
  • Fixed the ship purchase sfx stopping early.
  • Fixed the clone backup challenge modifier so that the clone bosses no longer affect boss HP bar values.
  • Made it so that the laser twin bosses cannot be ionised while performing their double spin laser attack.
  • Fixed Area Select Module from flying offscreen after the target enemy dies.
  • Fixes to the interactions of bosses spawning while the previous boss is still alive:
    • If more than 1 boss is alive at once, the screen now only unlocks after all are killed.
    • Previous bosses will not affect the displayed HP bar of the most recently spawned boss.
    • After killing a boss, the HP bar will change to match the other boss.
    • Fixed the game not ending and softlocking after killing the final boss if the final boss spawns before you can kill the previous boss/bosses.
  • Fixed controller UI navigation issues:
    • Coin toss: fixed not being able to select the double or nothing button.
    • Coin toss: fixed losing controller navigation after unpausing while the coin toss screen is open
    • Astral Upgrades: fixed not highlighting the default selected button upon opening the Astral Upgrade screen.