Patch Notes Archive

Home » Updates » Patch Notes Feed » Path of Survivors » v0.9.0 – Unique Items with unique stats!

Patch notes are imported from steam. There may be errors. This mostly exists so I can stay on top of them to update the features in our tags and scoring categories (which I do manually), but since many of you liked the idea of staying up to date with all the games in one place I'm working on making this data automated (right now I manually hit it every couple days) with better info and linking in with the game views.

There will be more data and proper atribution here (original author, steam link, original post date, etc) real soon, I promise. This is just like a technical test to see if they're coming in ok at all.

Path of Survivors » v0.9.0 – Unique Items with unique stats!

v0.9.0 – Unique Items with unique stats!

Full game release targeted for January 8th, 2024!

Added:
– Added a new item Rarity: Uniques – uniques will have stat mods that are not craftable.
– Added new Consumable “Stone of Uniques” – Rewarded when winning the run. On use, an unique rarity piece of equipment is given.
– Stats related rewards during runs are now affected by the wave count (+10% extra stats per Wave)
– New Unique Stats:
– Trigger Abilities On Movement: All equipped abilities are triggered when moving. Abilities do consume mana
– Trigger Abilities On Damaged: All equipped abilities are triggered when damaged.
– Trigger Abilities On Standing Still: All equipped abilities are triggered when Standing Still. Abilities do consume mana
– Trigger Abilities On Mana Spent: All equipped abilities are triggered when Mana Spent.
– Trigger Abilities On Block: All equipped abilities are triggered on Block.
– Trigger Abilities On Critical Hit: All equipped abilities are triggered when Critical Hit. Abilities do consume mana
– Quicker Win Condition: Reduce win condition time by number of seconds
– Sanity Time: Increase the base Sanity Time by number of seconds
– Sanity Time Gain: Increase the Sanity Time Gain per wave by number of seconds
– Blood Magic: Abilities use Life instead of Mana to cast

Changes:
– Non-unique items do not roll unique stat mods anymore
– Stat mods with the unique tags are no longer craftable
– Removed the unique craftable slots from the craft window

Bugs:
– Fixed a display bug on abilities duration