Patch Notes Archive

Home » Updates » Patch Notes Feed » Swarm Grinder » v0.3.5

Patch notes are imported from steam. There may be errors. This mostly exists so I can stay on top of them to update the features in our tags and scoring categories (which I do manually), but since many of you liked the idea of staying up to date with all the games in one place I'm working on making this data automated (right now I manually hit it every couple days) with better info and linking in with the game views.

There will be more data and proper atribution here (original author, steam link, original post date, etc) real soon, I promise. This is just like a technical test to see if they're coming in ok at all.

Swarm Grinder » v0.3.5

Skills

– The Vortex Blade skill has been removed from the Bulletstorm character and replaced with a new skill, Feather Blades.
– The Torch skill has been removed from the Bulletstorm character and replaced with a new skill, Pacemaker.
– The Gatling Gun skill has been removed from the Butcher character and replaced with a new skill, Railgun.
– Two new upgrades have been added to the Mortar skill.
– The Heal on Kill upgrade from the Arsenal skill has been moved to the Pacemaker skill.
– Two new upgrades have been added to the Arsenal skill.
– A Cast Time has been added to the Mortar skill. Now, even if the Cooldown is equal to zero, a minimum amount of time will have to pass before it can be used again.
– The Global Damage given by Arsenal when first obtained has been reduced to 20%.
– The Global Damage multiplier provided by Final Touches, the special upgrade for Arsenal, has been reduced to 1.75.
– The base damage of Homing Missiles has been increased to 20.
– The base damage of the Gatling Gun has been decreased to 7.
– The cooldown period for Vortex Blade has been reduced to 2 seconds.
– Base explosion damage has been reduced to 5.

Visual Fixes and Improvements

– All special upgrades now have their own icon.
– The visuals of explosion effects no longer cover the health bars.
– The issue with the hit area showing up when the Boss first arrives has been fixed.
– The problem of the selection frame in the Available Skills section being under the icons has been resolved.

UI/UX Fixes and Improvements

– The option to hide the skill name written on the icon of skills dropped from the Drilling Station has been added. You can access it from the “Options/Interface” menu.
– The problem of the maximum health sometimes being shown incorrectly at the start of the game has been solved.
– The problem with incorrect input hints appearing on the Workshop screen has been solved.
– While in the main menu, if you switch to a different window, the issue of button sounds being heard while navigating with the mouse, even though the game is not in focus, has been solved.
– The reward title of achievements that don’t give rewards has been removed.

Achievements

– 8 new achievements have been added. You can check the details in the Codex/Achievements section.
– The amount of rewards given by most achievements has been reduced.