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Patch notes are imported from steam. There may be errors. This mostly exists so I can stay on top of them to update the features in our tags and scoring categories (which I do manually), but since many of you liked the idea of staying up to date with all the games in one place I'm working on making this data automated (right now I manually hit it every couple days) with better info and linking in with the game views.

There will be more data and proper atribution here (original author, steam link, original post date, etc) real soon, I promise. This is just like a technical test to see if they're coming in ok at all.

Bring it On! » v0.11.5 Update!

Hi everyone!

This is a sort of medium Release to the game.
We were hoping to have the new Tundra level content in the next major release, but, real life shenanigans and delays have pushed that level back a few more weeks or so.

So, in the meantime, we wanted to get some of the big changes to the game out to you guys ASAP – including a LOT of minor tweaks to game balance and performance.

There are some other cool changes, too, like a new “Revive” mechanic where you can spend your Soulstones to revive if you die mid-level to continue the fight! The cost to revive increases each time you use it, though, so, be careful!

We’ve also made changes to the UI and added a new ‘Invincibility’ Powerup!

We hope you enjoy these changes and we plan to have the new level out soon (maybe early-mid November?).

As always, reach out if you have any problems, bugs, questions, or suggestions!

Enjoy! ♥♥♥♥