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Patch notes are imported from steam. There may be errors. This mostly exists so I can stay on top of them to update the features in our tags and scoring categories (which I do manually), but since many of you liked the idea of staying up to date with all the games in one place I'm working on making this data automated (right now I manually hit it every couple days) with better info and linking in with the game views.

There will be more data and proper atribution here (original author, steam link, original post date, etc) real soon, I promise. This is just like a technical test to see if they're coming in ok at all.

OVERDRIVE » Update 1.1 (December 4, 2021)

Hello!

Here’s the changelog for the 1.1, first update of //OVERDRIVE:

  • ADD : 2 new prestige levels
  • ADD : Some new LEGENDARY rewards
  • ADD : “Back” button in game mode selection screen
  • ADD : Tooltips that explain game mode
  • MOD : Balancing tweaks
  • MOD : Score calculation update
  • MOD : “Permanent” indications on the rewards are removed in Marathon & Survive mode, as they are not kept after death in those game modes
  • FIX : Pathfinding improvements. Some enemies shouldn’t stay stuck when an other enemy is on the destination
  • FIX : Shield enemies should no longer spawn on other enemies
  • FIX : Some audio mix issues
  • FIX : “Freeze” modifier could break the movements of certains enemies

Have a nice day!
Bastienre4.