There will be more data and proper atribution here (original author, steam link, original post date, etc) real soon, I promise. This is just like a technical test to see if they're coming in ok at all.
Defend Earth: Xenos Survivors » Update 1.0 | Leaving Early Access
Hello Agents!
Today’s update is a huge milestone for us, as after 6 months of development, we feel finally ready to leave Early Access. First of all, we want to thank all our early supporters who provided us with valuable feedback. Without their constant feedback, this would not have been possible.
On an additional note, we want to point out that leaving Early Access does not mean we will halt development. Instead, we are committed to a tight update schedule, releasing updates on a weekly or biweekly basis, with the frequency depending on the complexity of the content.
Prior to this update, we’ve implemented 10 agents, 3 main and 3 urgency levels, 10 weapons, 15 modules, 4 augmentations, 10 enemies, and 3 bosses. Additionally, we’ve added the Research Facility, which enables you to unlock all the additional content by completing various assignments.
But now, let’s talk about the update that follows with this release. For the past couple of weeks, we’ve focused immensely on providing additional content for the early-mid game. This includes 8 new augmentations, which are the biggest addition in this update.
We’ve also built a new level in which you can complete various urgency missions in a desert environment. Your research team has discovered Xenos intrusions in various deserts around the world.
So that’s it for this week’s update, and once again, we cannot thank our supporters enough, as you’ve made this transition possible.
At the bottom of this post, you’ll find a list with all the changes included in this update. So there is nothing else left to say except: Be careful out there, Agents! You’ll hear from us next week when we release our next update.
Defend Earth: Xenos Survivors – Team