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Whisker Squadron: Survivor » Thanks for a great launch! We’re just getting started.

Hey all, first of all, we just want to say THANK YOU for an incredible launch. The team of 9 over here at Flippfly couldn’t be more excited to be working on this game!

We’ve been reading all of your reviews, your feedback surveys (hundreds of them!) discussion forum comments, Discord chats, and watching your videos and livestreams.

We are seeing a few clear patterns in feedback:
1. You like what’s here and you’re looking forward to more content and variety in the game.
2. We’ve got some balance issues with weapons and items to work on.
3. We’ve got quite a few bugs and quality-of-life issues to work on too.

Here’s What’s Next
We are planning to release new builds every two weeks for now.

This upcoming first patch (Dropping around Sep 13) will primarily deal with quality-of-life issues, bugs, and item balance. We’re making the Pulse Laser pack more punch, balancing out the Gatling gun a bit, fixing all the achievement and Mod bugs, and making mods give more VP. We’re also fixing about two dozen bugs, and making the color scheme in Nexus City a bit more readable and easy on the eyes.

For the second update, our artist Jin and programmer/designer Dayne are in the home stretch on a new world. We’re also working on “twitch plays” integration so Twitch viewers can pick upgrades, and even more quality-of-life updates.

Beyond that, we’re looking into ways to add more variety and surprise to the core game loop – exciting new items and choices that can change your run in fundamental ways.

And of course, there will be more ships, pilots, and weapons! We’re also looking into the possibility of mod support, and even investigating VO for characters. No promises, though!

Keep the feedback coming, and thanks again for your support! What are the “dream features” you’d love to see in this game?