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Patch notes are imported from steam. There may be errors. This mostly exists so I can stay on top of them to update the features in our tags and scoring categories (which I do manually), but since many of you liked the idea of staying up to date with all the games in one place I'm working on making this data automated (right now I manually hit it every couple days) with better info and linking in with the game views.

There will be more data and proper atribution here (original author, steam link, original post date, etc) real soon, I promise. This is just like a technical test to see if they're coming in ok at all.

Spell Disk » Spell Disk 0.7.0a changes and fixes

  • The Pyromancer outfit now has an additional function as a buff: Nearby enemies will be applied with fire affliction, similar to how the fire cape behaves.
  • A bug was fixed where the automatic recycling provided more gems than intended. This issue occurred because all items were recycled simultaneously, without taking into account the increasing/decreasing item costs depending on the number of items in existence.
  • The recycling cost of the first crafted item of each type (2nd spell, or 1st artifact or disk) has been adjusted to max out at 50 gems. If a high rarity item was recycled while having only one crafted item, it was possible to obtain more gems than the invested amount. Although the amount was minimal (5), this oversight led to an inconvenient procedure of crafting and recycling all items at the first stages to gain a net positive of 10 or 15 gems per stage.
  • A short jingle has been added for the completion of Infinity Dungeon Mode and Arena Mode.
  • Another bug was fixed where the BGM for the Architect Chamber would not play when returning from the Infinity Dungeon Mode or Arena Mode.