Patch Notes Archive

Home » Updates » Patch Notes Feed » We'reWolves » Sound and HUD Upgrades

Patch notes are imported from steam. There may be errors. This mostly exists so I can stay on top of them to update the features in our tags and scoring categories (which I do manually), but since many of you liked the idea of staying up to date with all the games in one place I'm working on making this data automated (right now I manually hit it every couple days) with better info and linking in with the game views.

There will be more data and proper atribution here (original author, steam link, original post date, etc) real soon, I promise. This is just like a technical test to see if they're coming in ok at all.

We'reWolves » Sound and HUD Upgrades

Today has a large bundle of nice-to-have upgrades to how sound effects and visuals work, giving a lot more depth.

Some weapon mechanics have been improved, including how poison puddles spread out when you have multiple.

The Lamp now has a lot more interactions. Almost every enemy in the game now has some modifiers based on whether the Lamp is on or not.

I have increased the Shuffle minigames speed over all. Feels a lot better.

I was also able to add some voice-overs in for some special spawn events, shout out to Peru for whipping those up.

Lots of QoL – get in there and check it out!