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Patch notes are imported from steam. There may be errors. This mostly exists so I can stay on top of them to update the features in our tags and scoring categories (which I do manually), but since many of you liked the idea of staying up to date with all the games in one place I'm working on making this data automated (right now I manually hit it every couple days) with better info and linking in with the game views.

There will be more data and proper atribution here (original author, steam link, original post date, etc) real soon, I promise. This is just like a technical test to see if they're coming in ok at all.

Soulknight Survivor » Soulknight Survivor v.1.046

  • Instead of blocking not unlocked difficulties from being selected in the difficulty selection window, they are now selected with red tint.
  • Revamped the difficulty window to include a screenshot preview and a table detailing drop chances specific to the selected difficulty.
  • Introduced two additional droptables for higher tiers, focusing on later levels and increased difficulties.
  • Adjusted drop chances for achievement chests to enhance gameplay balance.
  • Increased the effectiveness of the magnet soulpower for improved in-game benefits.
  • The mastery button in the skill menu now blinks, providing a clearer indication of available mastery points to invest.
  • Bugfix: Resolved an issue where levels on the world map couldn’t be selected via the mouse following the last update.
  • Bugfix: Corrected an error in the controls window, where it incorrectly displayed “dodge” instead of “autoaim on/off” for the middle mouse button.
  • Bugfix: Rings are now included in the potential drops from achievement chests.
  • Bugfix: Adjusted the hoverboxes of the “back” and “forward” buttons in the achievement window to ensure a proper interactive area.

The upgraded difficulty selection window