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Patch notes are imported from steam. There may be errors. This mostly exists so I can stay on top of them to update the features in our tags and scoring categories (which I do manually), but since many of you liked the idea of staying up to date with all the games in one place I'm working on making this data automated (right now I manually hit it every couple days) with better info and linking in with the game views.

There will be more data and proper atribution here (original author, steam link, original post date, etc) real soon, I promise. This is just like a technical test to see if they're coming in ok at all.

Soulknight Survivor » Soulknight Survivor v.1.045

  • Implemented “Input 6.1” by Juju Adams, replacing the previous input system. This update aims to enhance compatibility with a variety of existing gamepads by incorporating community-contributed bindings for commonly used controllers.
  • Updated the visuals for the Xbox gamepad buttons. Additionally, introduced graphics for PlayStation controllers, with the system automatically displaying buttons based on the connected gamepad type.
  • Revamped the controls window to align with the new Input system, including the addition of buttons for “show/hide fireplace” and “controls” to provide a comprehensive overview.
  • Included keyboard keys “Q” and “E” for “show/hide fireplace” and “autoaim” in the controls window’s keyboard section.
  • Adjusted the controls window to dynamically display the relevant section instead of defaulting to the gamepad section upon opening.
  • Changed the toggle autoaim command to the X button (square on PS gamepad) instead of A (X on PS gamepad).
  • Enabled the use of A and B buttons (X and circle on PS gamepad) for attacking and dodging in addition to LB and RB.
  • Implemented automatic showing/hiding of the mouse based on the input device in use, eliminating the need for the “always show mouse” setting.
  • Updated the “Close” button to “Ok” during language selection at the first start for clarity.
  • Bugfix: Resolved a bug where Townhall souls were erroneously credited when the game was paused.
  • Bugfix: Increased the width of the “back” and “forward” buttons during language selection at the first start.
  • Bugfix: Fixed a bug where autoaim could not be activated or deactivated in the hometown, potentially causing confusion.
  • Bugfix: Addressed a bug that previously prevented aiming in the hometown with disabled autoaim, where the direction was consistently to the right, creating an odd visual effect.

EDIT:
Hotfix to v.1.045: Fixed movement bug.