There will be more data and proper atribution here (original author, steam link, original post date, etc) real soon, I promise. This is just like a technical test to see if they're coming in ok at all.
Roboquest » Roboquest – Patch Notes 1.1
Find the announcement of the update here.
Find below the detailed patch-notes of the 1.1 Roboquest update.
• Aqua Station, Ruins and Quarry have received additional random chunks of level design to help vary the experience in those levels
• New NPC: Lottery Luke!
• The locked doors in both Fields and Energy Center safe areas are now open by default if both players already unlocked them once
• The weapon in the chest of the Sewers in Ruins is now always epic
• Increased the level of weapons found in Max’s Chests in all safe areas by 1
Developers’ Note: These weapons will now be at the same level as the ones from Chef Paul and Smithing Joe and create more of an interesting choice for the player.
• Digging a hole will dig it for your brobot as well
• Increased Cryo application rate by approximately 10%
• Increased damage scaling for all minions deployed from weapons from 10% to 15% per level
• Reduced “Jetpack” duration from 3s to 2.5s and increased regeneration duration from 2.5s to 4s
Perks
• Increased the range of damage auras from 6m to 7.5m
• Increased “Meteo Bubble” aura damage from 15 to 17
• Decreased “Chromatic Tempest” damage from 8 to 7
• Decreased “Radiance” damage from 8 to 7
Perks
• Increased “Happy Slice” duration from 6s to 9s and decreased damage bonus from 60% to 50%
• Increased “Overpower” damage from 50% to 75%
• Increased “Kevlar Pad” duration from 3s to 4s
• Increased “Frontliner” armor bonus from 12% to 16%
• Increased “Trueshot” maximum charge from 4 to 5.
Trinity
• Damage decreased from 48.0 to 46.0
Comet
• Damage increased from 45.0 to 48.0
Perks
• Increased “Attunement” Cryo base damage from 25 to 30
• Increased “Attunement” Shock ricochet number from 1 to 2
• Increased “Arcane Power” bonus ability damage from 25% to 30%
• Increased “Inner Fire” cooldown reduction from 2s to 3s
• Increased “Meteor” bonus melee damage from 75% to 100%
• Increased “Robo-Wizard” bonus damage per stack from 20% to 25%
• Increased “Dynamic Mantra” passive bonus damage from 5% to 10%
• Modified “Trinity Infusion” secondary elemental damage, decreased Burn damage from 48 to 46, increased Cryo damage from 13 to 14 and increased Shock damage from 60 to 68
Perks
• Increased “Tiny-Punch” projectile damage from 16 to 17 and its impact force from 20 to 25
Perks
• Increased “Trueshot” maximum charges from 6 to 8
• Increased “Augment” bonus charge for “Trueshot” from 2 to 4
Perks
• Increased “Oiled Cannon” firerate bonus from 10% to 15%
• Increased “Bodybuilding” health bonus from 10% to 15%
• Decreased “Pyro Mastery” chance to spread from 10% to 8%
• Increased “Megaboom” bonus radius from 25% to 35%, increased its damage bonus from 25% to 30% and increased its chance from 25% to 30%
• Increased “Bullseye” bonus critical damage from 25% to 30%
• Increased “Spear” chance to trigger from 15% to 20%
• Increased the “Havoc” secondary ability damage bonus from 15% to 20%
• Increased the chance to trigger for “Scorch”, “Thunder” and “Shard” from 20% to 30%
• Increased “Velocity” bonus critical damage from 20% to 25%
• The “Arctic Gun” can no longer roll the “Buckshot” affix
Developers’ Note: This was actually breaking the game in many different ways, both performance and gameplay wise.
• Added the “Prime” affix to several weapons which didn’t have it previously
• Removed the “First” affix from many weapons
Developers’ Note: We mainly removed it from weapons which were taking advantage of the “infinite ammunition” effects and were permanently “full ammo”. The affix only remains on a few slower weapons like snipers.
Primary Fire
• Damage increased from 10.0 to 10.5
Primary Fire
• Recoil pattern has been updated
Primary Fire
• Damage increased from 11.0 to 11.5
Primary Fire
• Firerate increased from 9.09/s to 10.0/s
Primary Fire
• Damage increased from 20.0 to 24.0
Primary Fire
• Damage increased from 15.0 to 15.5
Primary Fire
• Range increased from 9.0 to 12.0
Primary Fire
• Damage increased from 10.0 to 10.5
Primary Fire
• Projectiles no longer bounce and trigger at impact
• Damage increased from 56.0 to 57.0
• Explosion radius decreased from 2.1m to 1.9m
• Projectile speed increased from 4000 to 4250
Primary Fire
• Recoil pattern has been updated
• Firerate increased from 2.22/s to 2.5/s
• Explosion radius decreased from 1.6m to 1.0m
• Projectile speed increased from 5000 to 6000
Primary Fire
• Impact force increased from 15.0 to 16.0
Primary Fire
• Firerate increased from 5.0/s to 5.26/s
Primary Fire
• Damage increased from 50.0 to 53.0
• Explosion radius decreased from 2.6m to 1.8m
Primary Fire
• Firerate increased from 6.66/s to 7.69/s
• Range increased from 12.0 to 16.0
Primary Fire
• Damage increased from 10.0 to 10.5
• Energy cost decreased from 2.5 to 2.25
Primary Fire
• Recoil pattern has been updated
• Damage increased from 11.0 to 11.5
• Impact force increased from 10.0 to 11.0
• Firerate increased from 11.76/s to 12.12/s
Primary Fire
• Damage increased from 10.0 to 11.5
Primary Fire
• Damage increased from 10.0 to 11.0
Primary Fire
• Damage increased from 9.0 to 10.5
• Impact force increased from 7.0 to 10.0
• Firerate decreased from 2.94/s to 2.5/s
Primary Fire
• Damage increased from 18.0 to 18.5
• Ammo in clip decreased from 30 to 20
Primary Fire
• Firerate increased from 2.77/s to 3.03/s
• Explosion radius decreased from 0.9m to 0.8m
Primary Fire
• Damage increased from 66.0 to 68.0
Primary Fire
• Damage increased from 19.0 to 19.5
Primary Fire
• Damage increased from 44.0 to 46.0
Primary Fire
• Damage increased from 48.0 to 54.0
• Critical ratio decreased from 1.5 to 1.25
Primary Fire
• Damage increased from 56.0 to 58.0
Primary Fire
• Damage increased from 20.0 to 23.0
Primary Fire
• Damage increased from 46.0 to 51.0
• Critical ratio decreased from 1.5 to 1.25
• Reduced “Red Car” cooldown from 6s to 4s
• Increased “Snowglobe” damage from 20 to 22
• Decreased “Tiny Bicycle” charge rate from 0.5s to 1s, reduced its max. stack from 10 to 5, increased its bonus damage from 10% to 20%
• Reduced “Ice Cube” damage amplification from Burn from 100% to 80%
• Decreased “Fireman Truck” charge rate from 0.5s to 1s, reduced its max. stack from 10 to 5, increased its bonus damage from 10% to 20%
• Increased “Screwdriver” execution threshold from 15% to 20%
• Reduced “Magic Broom” cooldown from 8s to 6s
• Decreased “Jetfighter” explosion radius from 2.1m to 1.8m, increased its damage from 50 to 56, increased it’s cooldown from 2.5s to 3s
• Decreased “Cheese” jetpack bonus duration from 2s to 1.5s
• Decreased “Flower Pot” crowd control duration reduction from 70% to 50%
• Increased “Dr. Turret” base health from 5000 to 5150
• Increased “Flame Cone” damage from 14 to 16
• Increased “Billy Boom” health from 5000 to 5250
• Increased “Beetle Royale” damage of all attacks by 10% in average
• Increased “Beetle Royale” base health from 6000 to 6300
• Increased “Uncle Jim” base health from 6000 to 6500
• Increased “Mostiko” base health from 4100 to 4300
• Decreased “Mini-Mostiko” base health from 200 to 180
• Fixed an issue where you could be stuck in a black screen after Billy Boom’s explosion
• Eggs spawned from Mostiko and Beetle Royal will properly be destroyed at the end of the fight
• Bullflies should now properly be able to hit you when charging from a very close distance.
• Xbox Series: Ground Z-fighting issues should be resolved
• Fixed an issue where using “Grappling Hook” and “Dash” one after the other would prevent you from using “Jetpack” until your next Grappling Hook use
• Enemy Hit Sound in Max’s Museum no longer fail to trigger when using spacebar
• Drones will no longer be invulnerable forever after picking the “Cozy Kennel” perk
• Fixed a few issues and spots where you could get stuck when using “Dash” on Iris Pt1
• “Dash” will no longer act weird when casted right before a boss cinematic
• Pinging weapons spawning out of holes will properly work in Multiplayer
• The doors with a timer are now properly sync on Multiplayer
• Fixed an issue where you’d be stuck forever in “Looking for a Brobot” after going back to the basecamp while already in multiplayer
• You can open locked doors by yourself even after your brobot has disconnected
• Battle Room will no longer fail to be cleared after one of their enemies flew off the map
Play the Roboquest January Update now!