Patch Notes Archive

Home » Updates » Patch Notes Feed » Rogue Shift » RELEASE NOTES – v1.0.3

Patch notes are imported from steam. There may be errors. This mostly exists so I can stay on top of them to update the features in our tags and scoring categories (which I do manually), but since many of you liked the idea of staying up to date with all the games in one place I'm working on making this data automated (right now I manually hit it every couple days) with better info and linking in with the game views.

There will be more data and proper atribution here (original author, steam link, original post date, etc) real soon, I promise. This is just like a technical test to see if they're coming in ok at all.

Rogue Shift » RELEASE NOTES – v1.0.3

Balance

  • For each run, Story mode now gives +2 spare lives for Hard, and +4 spare lives for Casual. Other modes are as before.
  • The Psionic Cell cost of Overdrive has been increased from 1,2,3 to 2,4,6 (Lv1, Lv2 and Lv3).

Improvements

  • Perk – “Daze Mod – Targeting”. Now targets large enemies instead of small enemies, with a +3s time bonus.
  • Added a main menu hint (right-hand panel) explaining that you have infinite respawns in co-op, so long as someone is still alive.

Proxy Mine improvement
It was tricky to avoid taking hits from your own mines in the heat of battle, so the following adjustments have been made:

  • Activation time (before trigger is possible) increased from 0.5s to 0.8s.
  • Trigger time (explosion delay after triggered) increased from 0.25s to 0.4s.

Fixes

  • Spelling mistake of Perk – “Orb Magent” -> “Orb Magnet”.