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Patch notes are imported from steam. There may be errors. This mostly exists so I can stay on top of them to update the features in our tags and scoring categories (which I do manually), but since many of you liked the idea of staying up to date with all the games in one place I'm working on making this data automated (right now I manually hit it every couple days) with better info and linking in with the game views.

There will be more data and proper atribution here (original author, steam link, original post date, etc) real soon, I promise. This is just like a technical test to see if they're coming in ok at all.

Isle of Arrows » Patch notes for November 1, 2022

Introduction

A new guild has been added to Isle of Arrows! Pathfinders are able to bend the rules that apply to building paths but must deal with an increased amount of path tiles.

New content
  • Pathfinders Guild: Pathfinders are able to extend paths both ways. Adding path tiles behind a compass stone automatically moves the compass stone. Additionally, Pathfinders are allowed to cut off path tiles. A yellow highlight will warn players if they are about to do so.
    As a drawback, Pathfinders must deal with an increased amount of path tiles. They receive extra path tiles through the regular tile drawing mechanic.
  • Added 4 new daily modifiers: Isolated, Quagmire, One Hit Wonder, Double Damage


A yellow highlight warns players if they are about to cut off a path

General
  • High grounds now extend the range of flags
  • Plaza now shows its range preview correctly when placing over coins, treasure chests and other pickups
  • Added a door to the Fire Blast tower to better indicate its direction
  • Changed the location of the skip button in the Beggar event to prevent unwanted skipping
  • Card inventory button now closes all menus instead of going back to options
  • Added a small visual effect to the loop tower to indicate its clockwise motion

Balancing
  • Reduced ring of ruin coins from 2 to 1
  • Reduced additional bombs from the Detonator daily modifier to 25

Bug fixes
  • Fixed a bug that would prevent certain gaps in paths to be closed after destroying path tiles
  • Fixed a bug with gauntlet completion percentage going over 100
  • Fixed bug with the guild/modifier information not closing properly when hitting escape
  • Fixed bug with starting lives not set properly
  • Added a potential fix for a save file corruption bug happening during power outages
  • Spike trap is now visible under enemy spawn point
  • Fixed a visual glitch with the training missions UI

Mobile version

In other news, Isle of Arrows is releasing on mobile this Thursday, November 3. Please note that while the leaderboards are shared between platforms, Isle of Arrows does not offer cross-save or cross-play functionality.
Pre-orders are now available for both iOS and Android

Thanks for playing!

I hope you enjoy this new update. As always, please leave your feedback and bug reports in the comments or on Discord.

Dan