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Patch notes are imported from steam. There may be errors. This mostly exists so I can stay on top of them to update the features in our tags and scoring categories (which I do manually), but since many of you liked the idea of staying up to date with all the games in one place I'm working on making this data automated (right now I manually hit it every couple days) with better info and linking in with the game views.

There will be more data and proper atribution here (original author, steam link, original post date, etc) real soon, I promise. This is just like a technical test to see if they're coming in ok at all.

Isle of Arrows » Patch Notes for July 6, 2023

New Content
  • Miners Guild: Miners have more choices when building towers but must mine the ground of the isle in the process

General
  • Reworded the ignition card to make it more clear it only transforms existing traps
  • Moved skip button for all events and made it red to avoid confusion and accidental clicks
  • Added Japanese translation

Balancing
  • Reduced gauntlet level 1 & 5 difficulty: Max lives are now lowered by 1, instead of 2
  • Slightly increased the size of the Merchants’ starting isle
  • The Merchant’s coin sacks now spawn adjacent to existing tiles whenever possible
  • Merchants start with 1 additional bridge
  • Buried wisdom does not appear anymore with the Architects and Cannoneers

Bug Fixes
  • Fixed a bug that would prevent the score display in daily mode menu from updating properly
  • Fixed an interaction between a few different relics and rewards that give resources when tiles are destroyed
  • Fixed a bug that would prevent the legacy tower from spawning and added the legacy bonus when using restart game from in-game menu
  • Fixed an issue that would result in accidentally clicking items in compendium when scrolling