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Risk of Rain Returns » Patch Notes 1.0.4

Hello everyone! Today we pushed a patch for Risk of Rain Returns! While this patch has a whole bunch of different balance changes and bug fixes, detailed below, its biggest feature is the inclusion of horizontal mouse aiming!

To be clear – this does not allow you to have full 360 degree aiming/shooting – it allows you to put the cursor to the left/right of your character to attack in that horizontal direction. This huge quality-of-life change, along with many of the below changes, was developed in response to player feedback and we would love to know what you think on the Risk of Rain Discord

[h4]Patch 1.0.4 Changes
[/h4]

Horizontal Mouse Aim/Aiming Changes
  • Added option to enable horizontal mouse aim, enabled by default with the “Risk of Rain 2” control scheme.
  • Added first-time pop-up for mouse users about mouse aim.
  • Added “Aim Left” and “Aim Right” keybinds for keyboard and controller users. This feature is optional and only adjusts your aiming direction while held.
  • Added the ability to disable Huntress’s auto-aim within the accessibility settings.
  • Added the ability to disable the aim-direction reticule within the accessibility settings.
  • Added the ability to turn while using the Primary Skill if the fire button was briefly released. This change does not apply to Bandit or Artificer due to their skills already interacting uniquely with button mashing.
  • Added the ability for Player Drones to fire while backing up.

Bug Fixes, Multiplayer Improvements & Balance Changes
  • Most enemy attacks are now client authoritative.
  • Improved feedback on client attacks in online multiplayer.
  • Added some client prediction to certain online interactions to reduce networking overhead.
  • Increased leniency of client disconnections in online multiplayer.
  • Improved behavior of Lynx Archer, Lemurian Lancer, and Bramble projectiles online.
  • Brilliant Behemoth interactions have been made more consistent online and offline.
  • Decaying Sample now properly deals 100% damage and stacks correctly.
  • Fixed behavior that extremely rarely allowed Nematocyst Nozzle to drop from anything.
  • Slight tweak to Item/Equipment drop balance.
  • Teleporter Bosses may no longer drop Equipment.
  • Normalized survivor movement speed. All slower survivors now move faster.
  • Fixed Bandit’s “Smokebomb” skill instantly cancelling itself if an attack was performed immediately before the ability was activated.
  • Fixed Artificer’s “Frost Barrier” pushing enemies through walls.
  • Fixed Sniper’s “Steady Aim” being forced to fire early under certain circumstances.
  • Buffering for Sniper’s “Steady Aim” is now disabled to prevent chargeless ‘misfires’.
  • Pilot may now cancel his primary skill into other abilities.
  • Heaven Cracker now allows Miner to gain heat and Drifter to generate scrap.
  • Miner’s Throwing Axe skill now properly interacts with the Heaven Cracker.
  • CHEF’s “BUTCHER” (boosted alternate primary skill) now properly has a unique icon.
  • Acrid’s “Toxic Bubble” skill damage now properly stacks with damage from Caustic Sludge.
  • Acrid’s “Toxic Bubble” skill now damages nearby enemies when bounced on or hit by the player.
  • Fixed Huntress bolts not striking enemies when colliding with a wall at the same time.
  • Huntress’s “Strafe” ability is now cancellable into other abilities.
  • Various utility skills may now be canceled into rope-climbing.
  • Fixed some monster attacks bypassing player invincibility.
  • Altered rope interactions. Players no longer ‘fall’ off of the top of ropes if climbed to the top. Players may no longer mash to increase speed on ropes.
  • Added ledge detection to player movement to prevent near-misses during platforming.
  • Rapid Fire accessibility option altered slightly to improve functionality.
  • Added UI Scale option for menus.
  • Added mouse-lock option.
  • Added an exception to allow “Up” and “Jump” to be bound to the same input. This differs slightly from the behavior provided by the dedicated “Up to Jump” accessibility option.
  • Various language-related fixes.
  • Fixed profile menu name not appearing while being inputted.
  • Fixed profile menu inputs being sent while typing in chat.
  • Fixed descriptions being shown for achievements that aren’t yet unlockable.
  • Fixed a crash relating to audio fading.
  • Reduced the size of textures used by the game, this may help the performance on lower-end machines.
  • Low graphics quality now also disables the most expensive shader effects, this may help the performance on lower-end machines.
  • Offset ropes away from walls in Ancient Valley.
  • Fixed collision errors on Ancient Valley variant 6.
  • Adjusted spawnable tiles within tight tunnels in Hive Cluster.
  • Raised roof slightly in Damp Caverns variants to support taller monsters.
  • Adjusted some spawnable locations in Risk of Rain stages.
  • Fixed gap in Ifrit’s walkable paths on Ancient Valley variant 2.
  • Adjusted render order of Gilded Wurm segments.
  • Reduced damage of Swifts.
  • Reduced health of Archer Bugs.
  • Removed dive-bombing Swifts’ ability to strike the player while time is stopped.

Providence Trials Changes
  • Fixed ability for score to change after a trial has already ended.
  • Fixed Umbras ignoring time stop effects in “Judgment.” (It was funny, RIP)
  • Chef’s “The Right Ingredients” trial now properly only counts “Cook” kills for score.
  • Han-D’s “Main Systems Offline” trial altered slightly to account for Decaying Sample change.
  • Han-D’s “Routine Maintenance” trial significantly re-adjusted.
  • Huntress’s “Blades in the Wind” trial significantly re-adjusted to allow for more diverse gameplay scaling as you progress.
  • Cleaned up collision errors in Pilot’s “Emergency Ejection” trial. Removed an awkwardly placed scoring item.
  • Increased visibility of some platforms in Pilot’s “Race to the Finish” trial.
  • Engineer’s “Get Off My Lawn” trial now ends when you hit 5,000 points.
  • Loader’s “Crash Landing” trial rebalanced slightly.
  • Loader’s “Ruins of the Future” trial has had Hopoo Feathers relocated slightly.
  • Miner’s “Scorching Heart” trial difficulty increased. Bosses now respawn appropriately.

Thanks again everyone!

Hopoo Games