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Patch notes are imported from steam. There may be errors. This mostly exists so I can stay on top of them to update the features in our tags and scoring categories (which I do manually), but since many of you liked the idea of staying up to date with all the games in one place I'm working on making this data automated (right now I manually hit it every couple days) with better info and linking in with the game views.

There will be more data and proper atribution here (original author, steam link, original post date, etc) real soon, I promise. This is just like a technical test to see if they're coming in ok at all.

Keeper's Toll » Patch Build 0.6.7

Released a small patch build improving some AI and adding QoL changes and bug fixes. Have a nice weekend!

Patch Notes

– Linden Forest – Reduced the amount of death caps the Spore King summons if/when he enters the world

– Curse: Deathcaps – Reduced the number of deathcaps spawned. Lowered the frequency and increased distance from player to allow slightly easier navigation

– Invader AI: Invader will no longer be able to move while healing

– Invader AI: Invader will no longer attempt to attack the player if the player is not within a reasonable line of sight

– Invader AI: Invader will no longer ground roll into the player

– Invader AI: Adjusted the attack speed and animation to be more manageable and fair

– Refactored the Invader script in full

– Bug Fix: Damage Text and Debuff Icons should now properly reset position when activated

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