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Patch notes are imported from steam. There may be errors. This mostly exists so I can stay on top of them to update the features in our tags and scoring categories (which I do manually), but since many of you liked the idea of staying up to date with all the games in one place I'm working on making this data automated (right now I manually hit it every couple days) with better info and linking in with the game views.

There will be more data and proper atribution here (original author, steam link, original post date, etc) real soon, I promise. This is just like a technical test to see if they're coming in ok at all.

Teleglitch: Die More Edition » Patch 9.0 Live!

The developers at Test3 Project have been working hard to bring you this update containing several new cool features and a major balance change to the game.

Changelog:

Fixed: The Attention master now works correctly
Fixed: The crash when loading linux levels
Fixed: Switching fullscreen no longer results in 1×1 windows
Added: New options menu
Added: Lighting effects
Added: Support for more controller models
Added: Shockwaves for explosions

Changed: Difficulty scaling changed; early levels are easier, later levels are harder
Changed: Agl-Grenades no longer blow scientists up
Changed: Levels are now a lot more modular, resulting in more variations in level generation
Changed: All distortion effects are remade
Changed: Railgun now takes less ammo
Changed: Swarmbots now spawn outside the pipes
Changed: Monsters are placed more randomly
Changed: Improved colors

There’s also an experimental item randomization mode; the patch was almost done and there wasn’t enough time to test it, so for now you can only enable it by typing ‘settings.randomizeitems=true’ to console.

Please show your support for the game by visiting us on facebook and the Paradox Forums. All feedback is welcome:

https://www.facebook.com/Teleglitch

http://forum.paradoxplaza.com/forum/forumdisplay.php?808-Teleglitch-Die-More-Edition

Over and out!