There will be more data and proper atribution here (original author, steam link, original post date, etc) real soon, I promise. This is just like a technical test to see if they're coming in ok at all.
Teleglitch: Die More Edition » Patch 9.0 Live!
The developers at Test3 Project have been working hard to bring you this update containing several new cool features and a major balance change to the game.
Changelog:
Fixed: The Attention master now works correctly
Fixed: The crash when loading linux levels
Fixed: Switching fullscreen no longer results in 1×1 windows
Added: New options menu
Added: Lighting effects
Added: Support for more controller models
Added: Shockwaves for explosions
Changed: Difficulty scaling changed; early levels are easier, later levels are harder
Changed: Agl-Grenades no longer blow scientists up
Changed: Levels are now a lot more modular, resulting in more variations in level generation
Changed: All distortion effects are remade
Changed: Railgun now takes less ammo
Changed: Swarmbots now spawn outside the pipes
Changed: Monsters are placed more randomly
Changed: Improved colors
There’s also an experimental item randomization mode; the patch was almost done and there wasn’t enough time to test it, so for now you can only enable it by typing ‘settings.randomizeitems=true’ to console.
Please show your support for the game by visiting us on facebook and the Paradox Forums. All feedback is welcome:
https://www.facebook.com/Teleglitch
http://forum.paradoxplaza.com/forum/forumdisplay.php?808-Teleglitch-Die-More-Edition
Over and out!