There will be more data and proper atribution here (original author, steam link, original post date, etc) real soon, I promise. This is just like a technical test to see if they're coming in ok at all.
Gunlocked » Patch 1.52
Sorry for the delay on getting out these bug fixes. I had a medical emergency a couple weeks back that took me out of commission for a while, and put me behind on other life deadlines that I had to prioritize first.
Speaking of other life deadlines, I’m deep in production on my next game, so while I know people have lots of features and new content they’d love for Gunlocked, i’ll be moving on at this point. As a mostly solo dev, there aren’t teams to maintain projects and develop new ones.
I’ve had a blast making this game and its expansion, and feedback has been 97.3% wonderful throughout. Thank you all! I look forward to sharing my next project with you. And hopefully some of you will come along for the next ride!
- Fixed an issue that could cause Drone Cloner to get stuck on Thunder Drone
- Add Blitz Blast compatibility to Static Surge and Spark Reactor
- Buzz Saw is now properly disabled when your ship is EMP’d
- Fixed a bug that would cause all Big Shot projectiles to be destroyed if any had damaged its maximum amount of targets (based on current charge)
- Fixed a bug that would cause Ace’s Corkscrew augment to reset without triggering if you collided with non-asteroid enemies. Also fixed a bug that prevented the corkscrew visual from showing up on his ship.
- Dronerang will now reset when you level it up. This should prevent a bug that could cause the weapon to get stuck, unable to fire again if you level it up at just the right (wrong?) moment.
- The icons for Accelerant and Pressure Cooker have been swapped to the correct positions in the codex