There will be more data and proper atribution here (original author, steam link, original post date, etc) real soon, I promise. This is just like a technical test to see if they're coming in ok at all.
Lawbringer » Patch 1.0.3 Is Live
Hi awesome people! The patch 1.0.3 brings some much-needed changes to the game’s difficulty, especially for new players:
– Timer/Favor no longer kills the player when it reaches zero by default. Favor is still the primary scoring stat of the game and slowly diminishes over time – and is gained by killing enemies. Losing it can now only hurt your pride.
– Deadly Timer kicks in automatically once the player have reached Round 10, but it can be turned off completely in the Settings menu.
– Starting Favor increased to 30.
Dev Note: We got a lot of feedback regarding the punishing timer mechanic. While the instant death was meant to promote a more aggressive play, it impacted new players in the negative way – punishing them for taking time to learn the game and enemy behavior patterns. We decided to keep it as an optional rule for more challenging and hectic runs.
– Enemies get progressively more challenging after Round 13.
– Increased Wraith damage.
– Reduced Stamina cost for Heavy Attack.
– Fixed an issue where dying from traps would show incorrect stats on the death screen. We want traps to ruin your runs, not your stats.
– Fixed an issue where players would accidentally start their first run from the welcome tutorial screen and bypass the initial training.
– Added new tutorial screens in line with the new mechanic changes.