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Core Devourer » Our First Update: How We Improved the Game Demo

Hey everyone!
It’s been a few weeks since we released the demo and we have been working hard to improve the game based on your feedback.

In this first update, we’ve focused on two key areas: accessibility and gameplay. We’ve put a lot of effort into improving your DPS. We’ve also made boss fights and enemies more balanced, so the game won’t be unnecessarily punishing.

We’ve got exciting plans for future updates too. We’re looking to add new maps, weapons, and power-up trees, so there will be even more to explore and discover in the demo.

We want to be transparent with you, so we’ll keep you updated on all the changes we make to the game right here. If it gets too long-winded (let us know), we’ll find another way to share all the details with you.
Stay tuned!

GAMEPLAY

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  • Character
    • Speed: 350 ⇒ 400
    • Speed decrease when firing: 50% ⇒ 40%
  • Enemies
    • Spider Easy Speed: 190 ⇒ 185
    • Spider Medium Speed: 220 ⇒ 215
    • Spider Hard Speed: 250 ⇒ 205
    • Turrets with chest
      • Number of turrets: 3 ⇒ 1
      • Increased the chance of spawning
      • Increased the heal/exp reward
    • Exploder
      • Explosion Damage: 50 ⇒ 100
  • Augmentations
    • Reset cost: 2 Catalyst ⇒ 400 Energy
  • Cores
    • Gravity Blaster
      • Damage: 22 ⇒ 25
      • Degrees between multiple bullets: 1.5° ⇒ 5°
    • Plasma Shotgun
      • Bullet Scale: +20%
      • Bullet Speed: 800 ⇒ 1000
      • Range: 500 ⇒ 600
      • Fire Rate: 1.2 ⇒ 1.5
      • Plasma Bomb (Ability)
        • Damage: 50 ⇒ 100
    • Transforming Fury
      • Switch weapon cooldown: 5 ⇒ 2 sec
      • Sword
        • Range: 400 ⇒ 360
        • Angle: 140 ⇒ 120
        • Damage: 80 ⇒ 65
      • Gun
        • Damage: 36 ⇒ 40
  • Effects
    • Fire
      • Damage per tick: 15% ⇒ 30%
    • Poison
      • Damage per tick: 20% ⇒ 40%
  • Power-up Passives (Common/Rare/Epic/Legendary)
    • Damage: 5/6/7/8% ⇒ 8/10/14/20%
    • Fire Rate: 5/6/7/8% ⇒ 5/7/11/16%
    • Movement Speed: 5/6/7/8% ⇒ 5/7/11/16%
    • Critical Strike Chance: 5/6/7/8% ⇒ 5/7/11/16%
    • Range: 5/6/7/8% ⇒ 5/7/11/16%
    • Dash Cooldown: 3/-4/-5/-6% ⇒ -8/-10/-14/-20%
    • Pickup Range: 5/6/7/8% ⇒ 8/10/14/20%
    • Reload Time: 5/-6/-7/-8% ⇒ -5/-7/-11/-16%
    • Exp. Value: 5/7/11/16%
  • Power-ups
    • Extra Bullet
      • Damage Passive: -50/-48/-45/-40% ⇒ 25/-22/-17/-10%
    • (Removed) Extra Fire
    • (New) Extra Piercing
      • Replace Extra Fire
      • The extra bullet gains +3 Piercing.
    • Berserk
      • Deal area damage to nearby enemies instead of giving 15% movement speed.
      • Kills before activation: 20 ⇒ 25
      • Damage per tick: 20% ⇒ 50%
      • Passive: Fire Rate ⇒ Damage
    • Blazing Berserk
      • Fire Rate from Berserk: 15% ⇒ 20%
      • Passive: Berserk Duration ⇒ Fire Rate
    • Cyber Rampage
      • Give 15% movement speed instead of 15% damage.
      • Passive: Berserk Duration ⇒ Movement Speed
    • Rage
      • Give 15% critical strike chance instead of dealing area damage to nearby enemies.
      • Passive: Berserk Duration ⇒ Critical Chance Strike
    • Hyper Burst
      • Burst Bullets: 5 ⇒ 4
    • Precision
      • Give damage stack (+6% Damage) instead of movement speed stack.
      • Max. stack: 20 ⇒ 8
    • Deadly Precision
      • Give movement speed stack (+3% Movement Speed) instead of damage stack.
      • Passive: Damage ⇒ Movement Speed
    • Quick Precision
      • Fire Rate Stack: 0.3% ⇒ 3%
    • Piercing Precision
      • 1 Piercing per Precision Stacks: 5 ⇒ 2
    • Electricity
      • Electricity Damage: 20% ⇒ 50%
    • Blazing Electricity
      • Stun Chance: 20% ⇒ 40%
      • Passive: Electricity Damage ⇒ Damage
    • Overload
      • Passive: Electricity Damage ⇒ Damage
    • Electric Chain
      • Chain Chance: 100% ⇒ 80%
      • Passive: Electricity Damage ⇒ Damage
    • Lightning Blast
      • Lightning Chance: 15% ⇒ 20%
    • Thunderous Minion
      • Cooldown: 2 ⇒ 1.5 sec
    • Thunderous Fortitude
      • Lightning Chance: 30% ⇒ 35%
    • Frostfire
      • Freeze Chance: 15% ⇒ 20%
      • Extra Damage after Unfreeze: 10% ⇒ 80%
    • Blizzard Dash
      • (Removed) Passive: Freeze Duration
    • Ice Pierce
      • (Removed) Passive: Freeze Duration
    • Frost Explosion
      • Area Damage: 15% ⇒ 30%
      • (Removed) Passive: Freeze Duration
    • (Removed) Burning Rear Shot
    • (New) Piercing Rear Shot
      • Replace Burning Rear Shot
      • The extra bullet gains +3 Piercing.
    • Diagonal Blast
      • Chance to fire: 10% ⇒ 15%
    • Poison Bullet
      • Poison Chance: 20% ⇒ 40%
    • Poison Puddle
      • (Removed) Passive: Poison Damage
    • Poison Bomb
      • Area Damage: 20% ⇒ 30%
      • (Removed) Passive: Poison Damage
    • Toxic Strike
      • Extra Damage to poisoned enemies: 7% ⇒ 35%
      • (Removed) Passive: Poison Damage
    • Blast of Fire
      • Blast Range: 300 ⇒ 460 units
      • Blast Damage: 20 ⇒ 50%
      • (Removed) Passive: Burn Damage
    • Piercing Inferno
      • Level: 3 ⇒ 2
      • (Removed) Passive: Burn Damage
    • Explosive Burn
      • Level: 2 ⇒ 3
      • Explosion Chance: 3% ⇒ 30%
      • Explosion Range: 500 ⇒ 460
      • (Removed) Passive: Burn Damage
    • Electric Field
      • Duration: 7 ⇒ 10 sec
    • Electrification
      • Fire Rate Boost: 20% ⇒ 25%
    • Electric Amplification
      • Damage Passive: -/-/7/8% ⇒ 5/6/7/8%
    • Dark Matter
      • Duration: 3 ⇒ 6 sec
      • Bullet Activation Collider: 80 ⇒ 300
    • Singularity
      • Double Spawn Chance: 40% ⇒ 80%
    • Energy Shield
      • New Effect: Bullets that pass through a Shield gain +35% Damage
      • Shield Rotation Rate: 180 ⇒ 90
    • Shield Expansion
      • Shield Size: +35% ⇒ 50%
    • Shield Piercing
      • New Active: Bullets that pass through a Shield gain a Piercing effect.
      • Max. HP Passive: -/-/1/- ⇒ 1/-/-/2
    • Assimilator Drone
      • Value of the experience collected by the minion: 110% ⇒ 70%
      • Range: 1000 ⇒ 600
    • Assimilation Efficiency
      • Value of the experience collected by the minion: 120% ⇒ 85%
      • (Removed) Exp. Value Passive

[/expand]

QOL

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  • Now, when you defeat a boss, it drops a Mythril crystal that can be shattered to collect the resource.
  • At the end of a successful run, every enemy is eliminated.
  • The HP icon on the HUD has been modified to accurately represent its intended function.
  • Power-up stacks such as Precision and Berserk are now displayed on the HUD.
  • The color of passive bonuses from power-ups bonuses now matches the color of the rarity to make it easier to understand.
  • The color of passive bonuses from power-ups have been adjusted to match their rarity, making it more comprehensible.
  • After a short period of time without shooting, you will automatically reload.
  • If you fire during the reload animation, you can stop it.
  • Tall structures in the environment will be hidden if they are between the character and the camera.
  • When the player dashes, the character becomes transparent to better represent the invulnerability of the action.
  • Not available map entries are now locked with a lock icon.
  • Enemy bullets are now more visible on the map.
  • The aim assist angle with the controller has been increased from 15° to 20°.

[/expand]

BUGFIXES

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  • Fixed a bug where the circular AOE damage indicator was smaller of the actual area.
  • Fixed a bug where the Core Ability icon was disabled after starting a game.
  • Fixed a bug where tall rock spires can block vision.
  • Fixed a bug where the Assimilator Drone would move too far away from the player.
  • Fixed a bug where focus was lost when going from a run to the main menu.
  • Fixed a bug where locked maps were hoverable.
  • Fixed a bug where the ability core’s icon was disabled after starting a game.
  • Fixed a bug where the Randomizer Augmentation’s Overload didn’t work.
  • Fixed a bug where the character would fire bullets after the game over.
  • Fixed a bug where the Transforming Fury’s Sword would hit two times.

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