There will be more data and proper atribution here (original author, steam link, original post date, etc) real soon, I promise. This is just like a technical test to see if they're coming in ok at all.
Pathfinder: Gallowspire Survivors » Multiplayer Beta Testing
Hello everyone!
Our biggest update so far is currently in production. We’re currently doing a playtest session for all those who are interested. We need your comments and feedback on the multiplayer update we’re currently working on.
We invite you to register your interest in the playtest channel on Discord! We thank you in advance for your participation, it’s very primordial and important for us.
Have fun trying this major patch update before anyone else!
Update:
New Features:
Cooperative Play Modes:
- Local Co-op: A second player can take control of the Companion in local co-op. Press and hold START with a controller to activate the second player when using a Keyboard for the main player. The second player can join through the Main Menu, Adventurer screen, or drop in during ongoing gameplay.
- Remote Invite Co-op: A second player can join via Steam Remote Play. Invite a friend to connect your current session via the Steam friend list, allowing them to take control of the Companion as a fully-fledged player. Players can discover companion nodes throughout the levels to gain additional abilities and passives.
Known Issues:
- [CO-OP] Players are reminded to only connect with trusted friends, as it is possible for clients to reset save data and spend gold on upgrades.
- [CO-OP] A known issue exists when the second player (Client) does not move the control stick for a period during menus, which may lead to reconnecting the controller after already pressing START to connect.
- [CO-OP] Be cautious with who is invited, as the client has full access to the current game session.
- [Remote CO-OP] There is a known issue where the Host can control both the Potions and Ultimate of Player 2 when both players are using a controller.
- [CO-OP] Occasionally, the second Player (Client) can be disconnected from active gameplay if the Left Stick (movement) is not being moved, even if other actions (Manual Aim, potions, Dash) are being taken for an extended period.
- Issues present during level-ups where sometimes queued level-ups are chosen too quickly.
- [Remote CO-OP] A rare crash may occur when starting a new Chapter after completing multiple Chapters in a row.
- [CO-OP] Occasionally, the teleport timer will not pause if Player 1 (Host) stops opening a Chest while Player 2 (Client) remains inside.
- [Remote CO-OP] There is a known issue where Player 2 (Client) will override Player 1 (Host) controls if Player 2 has two controllers plugged in at the same time. To bypass this issue, ensure Player 2 only has one controller enabled in the Steam Remote Play interface.
Balance Changes:
Note: The Rogue class has undergone adjustments in this update to enhance game balance.
Rogue:
- Sneak Attack:
Decreased Damage Multiplier across all ranks.
- Critical Strikes:
Decreased Additional Damage across all ranks.
- Poison Smoke:
Reduced Damage Cooldown and significantly increased damage scaling with Dexterity for all ranks.
- Enchanted Shots:
Decreased both Min and Max values.
Bug Fixes:
- Resolved issues where Player 2 could control main menus and options. Caution is advised when connecting with other players.
- Fixed a known issue where the second player (Client) might need to reconnect the controller after not moving the control stick during menus.
- Addressed the problem where the Client invited to a Remote Session could fully control all menu actions on the Host side.
- Resolved the issue in Remote CO-OP where the Host could control both the Potions and Ultimate of Player 2 when both players are using a controller.
- Fixed a bug where the second Player (Client) could be disconnected from active gameplay if the Left Stick (movement) was not being moved, even if other actions were taken.
- Fixed issues during level-ups where queued level-ups were chosen too quickly.
- Resolved the rare crash occurring in Remote CO-OP when starting a new Chapter after completing multiple Chapters in a row.
- Fixed the issue where occasionally the teleport timer would not pause if Player 1 (Host) stopped opening a Chest while Player 2 (Client) remained inside.
- Addressed the problem in Remote CO-OP where Player 2 (Client) would override Player 1 (Host) controls if Player 2 had two controllers plugged in simultaneously. Players are advised to ensure only one controller is enabled in the Steam Remote Play interface.
Consult our procedures notes for more details.
We look forward to hearing your comments and impressions of this major update!