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Patch notes are imported from steam. There may be errors. This mostly exists so I can stay on top of them to update the features in our tags and scoring categories (which I do manually), but since many of you liked the idea of staying up to date with all the games in one place I'm working on making this data automated (right now I manually hit it every couple days) with better info and linking in with the game views.

There will be more data and proper atribution here (original author, steam link, original post date, etc) real soon, I promise. This is just like a technical test to see if they're coming in ok at all.

Loop Hero » Loop Hero v 1.013 smallfix

Fist of all, sorry for slowing down on patches – we’re fully working on a new big patch with a lot of quality of life changes, some new content and a few features that a lot of people have been asking for.
Now for the patchnote!

Summoned skeletons now are affected by beacons
Hero allies are now affected by deserts and sand dunes
Fixed the issue with enemies being able to spawn on top of cracked skeletons
Ranged enemies now properly draw their “charging” state
After the hero dies and resurrects all the enemies change their primary target
Fixed the forester axe not showing proper percentages after stacking
Removing the arsenal now removes the stats from deleted items
Fixed the supply menu sorting feature
Fixed various typos