There will be more data and proper atribution here (original author, steam link, original post date, etc) real soon, I promise. This is just like a technical test to see if they're coming in ok at all.
Infinite Incantation » Infinite Incantation Update 0.1.1
Hello, thanks to everyone who bought and wishlisted the first version of our game! We’ve just sent out an update to our next minor version: 0.1.1.
- Results screen now shows you what new spell archetypes you collected from achievements in the level
- 5 New archetypes: Boomerang, Figure-8, Satellites, Ellipse, Star
- Scrolling the mouse wheel to select spells now goes in the opposite direction
- Chain lightning’s chains go deeper and hit more enemies
- Reduced the base price of exclusions and added more of them
- Slightly buffed the archetypes: Bolas, Wipers, Antlers, Whirl, Cosmic Knot
- Made Floating Eyeball enemies less aggressive
- Reworked difficulty spike in Haunted Hovel at around 5:50-4:00 in the countdown
- Removed Thorn Bushes from the final bosses of levels and buffed those bosses
- Slightly reworked the final boss of Vagrant’s Volcano
- Fixed issue where a spell might not fire, or be fired as a part of another spell occasionally
- Fixed a Cannon Ape T-posing issue
- Fixed issue where the XP Thief would size up other enemies and level up other XP Thieves
- Fixed rare issue where the final boss of Vagrant’s Volcano would get stuck in a location far from the player
- Reduced lag spikes when spawning a lot of enemies at once, slightly increasing framerates towards the end of levels (The next update will contain a lot more improvements)
- Reworked some spell effects to be more optimized
- Lowered maximum number of enemies
- Renamed achievements from “without using a Flask” to “at max Flasks”
- Minor visual clarity tweaks in some 3D models and effects
- Minor audio mixing improvements
- Minor UI changes
We’re already working on balancing, better optimization, and more content for updates soon, so stay tuned!