Patch Notes Archive

Home » Updates » Patch Notes Feed » Halls of Torment » HoT Update | 2023-12-14

Patch notes are imported from steam. There may be errors. This mostly exists so I can stay on top of them to update the features in our tags and scoring categories (which I do manually), but since many of you liked the idea of staying up to date with all the games in one place I'm working on making this data automated (right now I manually hit it every couple days) with better info and linking in with the game views.

There will be more data and proper atribution here (original author, steam link, original post date, etc) real soon, I promise. This is just like a technical test to see if they're coming in ok at all.

Halls of Torment » HoT Update | 2023-12-14

Greetings Adventurers!

The (hopefully) last update for the year has arrived. It’s another small package with smaller improvements, item variations and new Ability options. Aside from that we also have done a technical change, upgrading the engine to Godot 4.2 and adding some additional structural changes for faster loading and better memory management.

Thank you to the community that helped to shape the game so far and helped to verify this update runs properly so short before the holiday season. We’ll be less active for some time starting next week, but we have quite some things prepared for next year.
More about that soon, we’ll give you a rundown on what is coming next. For now we hope you enjoy the latest additions.

Change Log | 2023-12-14
  • Adding Twitch integration to support user votes on Abilities, Items and Traits
  • Disabled filtering of base traits (Area, Range, Crit Chance, Crit Bonus, Force)
Agony
  • Agony decay has been entirely removed
  • Losing an agony level on death is still a thing
  • Agony will increase by 1 level every 5 minutes
  • Some of you may die, but it’s a sacrifice we are willing to make
Technical & Performance
  • Updating the engine from Godot 4.1.4 to Godot 4.2
  • Reworking data structure for faster load up speed
  • The normal render mode will now be more performant
  • Flash intensity scaling has been fixed and corrected for a better scale
  • Adding an option to outline the cursor
  • Adding additional log entries to better trace what happens during a run
  • Performance update for summons
Lightning Strike
  • Concentrated Strikes upgrade has been added
  • Targets the monster with the highest Health and then spreads around it
  • Also adds damage bonus for each elemental stack on enemies
  • Adding quest “Lightning Strikes Specialist” to unlock the new upgrade
  • New quest can be found on the Viaduct quest board
  • Explosive strikes can now apply Burn
  • Exploding Strikes no longer cancel out with Electrifying Strikes
  • Base Damage of Lightning Strikes has been reduced
  • Attack Speed and average hits per second has been increased
  • Traits were adjusted to account for the balancing change
  • Lightning Strikes now attack faster with higher Attack Speed to avoid Strikes being lost
Arcane Splinter
  • Arcane Elements upgrade has been added
  • All projectiles get a random element with a 20% chance to apply elemental status effects
  • Adding quest “Arcane Splinters Specialist” to unlock the new upgrade
  • New quest can be found on the Viaduct quest board
Items
  • All base stat items get a new uncommon variant (Growth) which will need to be leveled and should outperform the (Boost) variant after 70-80 levels
  • Some base items like Quickhand Gloves and Runner Shoes were improved
  • Echoing band base range has been increased
  • Adding uncommon Echoing Band that can trigger with magic damage
  • Elemental Resonator was buffed
  • Replacing previous uncommon variant to also trigger with magic attacks
  • Adding a new uncommon variant (Chaos) that makes that every element has a chance to add any or all of every other elemental status effect
  • Mask of Madness (Degeneration) now adding negative regeneration instead of damaging each Tick
  • Reappearing traits after they had been banished
Bug Fixes
  • No more negative Health (for real this time)
  • Holy Relic’s Light does now count as source for Warrior’s Fervor
  • Holy Relic’s uncommon variant now also scales with itS own light
  • Blood Catcher (Enchantment), the temporary Attack Speed buff is now working
  • No more potions stuck in the well, the wellkeeper threw them away
  • If one has now all available bottles in the inventory, no more additional bottle drops
  • Sometimes pointers to items would not disappear
  • Scorched Slayer quest now properly shows Blazing Armor as reward
  • Several Typos and descriptions
  • Uncommon Shadow Cloak now spawns the correct patches giving you 30 Block Strength

Once more we are open for a small Q&A session, if you have any questions please post them below the announcements and we’ll try to answer everything for the next 24 hours.

Stay Fresh 🥕
– Chasing Carrots