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Mechabot Defender » Healing Change + Bug fixes and balancing

Hello again everyone, this update reduces the amount of early-game healing and gives the option to scale that healing into the mid-game by upgrading your wrench. I also fixed a few bugs and added a new setting.

>Nerfed repair wrench to 1 use with the option to upgrade using scrap

>Nerfed pickups to 1 per pickup (default used to be 2)

>Added option to reduce bullet opacity to 50% for better visibility (but this is OFF by default)

>Fixed bug where you were able to go over max scrap by 1

>Fixed bug where the game would become unpaused while looking at certain menu screens

>Stopped “INCOMING” warning blocking mouse input

Cheers,
Spargit