There will be more data and proper atribution here (original author, steam link, original post date, etc) real soon, I promise. This is just like a technical test to see if they're coming in ok at all.
Space Mercenary Defense Force » Final Defensive Modules & Synergies – 0.9.5
Although the last update announcement said they were the final modules, this update brings the true final modules in 3 much needed new Defensive-type modules. These should provide more variety and function to defensive and hybrid builds as well as more utility to the defensive module Astral Upgrade. The addition of these 3 modules brings the total count of modules to 50!
This is the final update before the 1.0 launch meaning the next update will be delayed as it will be the largest yet, adding, changing, and fixing a lot of things – ready for exiting Early Access!
- Periodically grants random temporary stats (HP, speed, exp radius) every 60 seconds
- Upgrade to add module or turret stat bonuses to the rotation, add bonus exp to the rotation, increase the temporary stat bonuses, & more!
- Effective throughout all stages of the game
- Grants an armoured HP layer that forces the ship to charge through all obstacles on hit
- Upgrade to increase charge speed or distance, damage, hitbox size, & more!
- Effective throughout all stages of the game
- Deploys a mine that release a slowing area of effect
- Upgrade to fire additional mines or increase the slowing radius of a single mine, increase fire rate, slowing rate, & more!
- Effective throughout all stages of the game
This update finally adds the remaining synergies to all modules that were missing them including the 3 new modules introduced in this update for a total of 14 new synergies! Here are some examples of new synergies: