There will be more data and proper atribution here (original author, steam link, original post date, etc) real soon, I promise. This is just like a technical test to see if they're coming in ok at all.
Striving for Light: Survival » Content Update 1.0.4.0
- Poisoned Blight [Melee Weapon]: Hit enemies are poisoned and spread poison condition to nearby enemies when defeated.
- Grimm Rebound [Range Weapon]: Projectiles bounce off walls and create a dark explosion on wall hit. Explosion scales with AoE size and projectile damage.
- Echo Ballista [Range Weapon]: Projectiles bounce off opponents and can hit another opponent.
- Sanguine Shot [Range Skill]: Your projectiles create a bloody splash covering enemies behind the hit position dealing additional damage and applying bleeding condition to enemies. Damage scales with projectile damage. Size scales with AoE size.
- Sanguine Strike [Melee Skill]: Your melee hits create a bloody splash covering enemies behind the hit position dealing additional damage and applying bleeding condition to enemies. Damage scales with melee damage. Size scales with AoE size.
- First map is now the beach map
- Unlock condition for descent map has been reduced to complete wave 10 on the basement
- Improved plenty of skill tooltips
- Improved damage number animations for improved hit feedback
- Finally completely fixed the scene transition freeze bug
- Finally fixed the underlaying issue that caused no hit achievements to not being triggered
- Fixed clipped farmer idle animation
- Fixed exploding dodge skill not showing damage numbers in the tooltip
Want to report a bug or talk with fellow players about the game? You are invited to join our official disccord.