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Patch notes are imported from steam. There may be errors. This mostly exists so I can stay on top of them to update the features in our tags and scoring categories (which I do manually), but since many of you liked the idea of staying up to date with all the games in one place I'm working on making this data automated (right now I manually hit it every couple days) with better info and linking in with the game views.

There will be more data and proper atribution here (original author, steam link, original post date, etc) real soon, I promise. This is just like a technical test to see if they're coming in ok at all.

Striving for Light: Survival » Content Update 1.0.4.0

New Features:
  • Poisoned Blight [Melee Weapon]: Hit enemies are poisoned and spread poison condition to nearby enemies when defeated.
  • Grimm Rebound [Range Weapon]: Projectiles bounce off walls and create a dark explosion on wall hit. Explosion scales with AoE size and projectile damage.

  • Echo Ballista [Range Weapon]: Projectiles bounce off opponents and can hit another opponent.

  • Sanguine Shot [Range Skill]: Your projectiles create a bloody splash covering enemies behind the hit position dealing additional damage and applying bleeding condition to enemies. Damage scales with projectile damage. Size scales with AoE size.
  • Sanguine Strike [Melee Skill]: Your melee hits create a bloody splash covering enemies behind the hit position dealing additional damage and applying bleeding condition to enemies. Damage scales with melee damage. Size scales with AoE size.

Improvements:
  • First map is now the beach map
  • Unlock condition for descent map has been reduced to complete wave 10 on the basement
  • Improved plenty of skill tooltips
  • Improved damage number animations for improved hit feedback

Fixes:
  • Finally completely fixed the scene transition freeze bug
  • Finally fixed the underlaying issue that caused no hit achievements to not being triggered
  • Fixed clipped farmer idle animation
  • Fixed exploding dodge skill not showing damage numbers in the tooltip

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