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Patch notes are imported from steam. There may be errors. This mostly exists so I can stay on top of them to update the features in our tags and scoring categories (which I do manually), but since many of you liked the idea of staying up to date with all the games in one place I'm working on making this data automated (right now I manually hit it every couple days) with better info and linking in with the game views.

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Elewar: Fused Survivors » Bugfixes, Laserwalls damage buff and a new pausemenu section!

Hey Everyone! Another day another patch, here are some nice to have goodies with several requested features.

Meanwhile im making enourmous progress on the behind the scenes update. How about this: the 3rd Realm is 50% done and you know what? Winning in the Heaven realm will upgrade your class’s evolution lvl, gaining new special characteristics! Im still not sure about the release date, on one hand i would like to bring it to you as soon as possible, on the other hand I do need to do more marketing stuff to gain more eyes on the game and such a large expansion is best fit for this…
Till next time and here are the notes:

  • reduced fireball size by 30% (Was hotfixed in earlier)
  • by accident cough by analyzing the current difficulty of the first challenge, reduced the fire ball size in the challenge by 30% …
  • buffed the damage of the laser walls prophecies, the harder one was also much weaker than intended (magnets are still safe 😄, but careful those walls aren’t useless anymore)
  • introduced a minimal and maximum enemy size, no more enemies the size of the entire map in some special occasions….
  • you can now go into the pausemenu with your stats even when already in other menus, which pause the game (Even in the “You win/You lose” spell stat screen)
  • added a new page to the pausemenu, where you can see the currently selected blessing and the elements and spells which can appear in this run
  • fixed a bug where mods like “additional relic rerolls” or “extra banishes” weren’t working properly when found on boots
  • rephrased the part with the – %resistances relics to ” Your elemental resistances will be reduced by x%”
  • mouse cursor now automatically hides itself when not moved for 6 sec, and instantly appears if mouse is moved
  • fixed a bug where the tooltip of imprinted item sometimes did not show correctly
  • fixed a bug where settings did not save when exiting the pausemenu via ESC
  • fixed a bug where the setting “hide player skill effects” wasn’t applied when those skills were used by a summoned slime from the Decoy spell