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Patch notes are imported from steam. There may be errors. This mostly exists so I can stay on top of them to update the features in our tags and scoring categories (which I do manually), but since many of you liked the idea of staying up to date with all the games in one place I'm working on making this data automated (right now I manually hit it every couple days) with better info and linking in with the game views.

There will be more data and proper atribution here (original author, steam link, original post date, etc) real soon, I promise. This is just like a technical test to see if they're coming in ok at all.

Project Starship X » Bug Fixes

– The first run it’s now depicted as tutorial in many places, to avoid confusion. Many players thought that the game was 1-run-only long. I mean, cmon! The “big hands bad guy” cannot be the true final boss. Cmon!

– Added some performance improvements. Most of them are enabled on non-desktop platforms (consoles), so you don’t really care about this one

– Throw-able items ( bowling pins, .44 bullets, etc ) will now always instant-kill all minions.

– In 2 players mode, crash-killing an enemy will no more slow down the game. It’s a cool effect when playing alone, otherwise it just makes player 2’s life harder.

– Rolling gold tentacles will spawn less warnings. (still a sufficient amount)

– Fixed a bug where 4 rotating minions wouldn’t pause ever.