There will be more data and proper atribution here (original author, steam link, original post date, etc) real soon, I promise. This is just like a technical test to see if they're coming in ok at all.
Neophyte » Beta v0.3.04a Patch Notes
- New Emblem – Bone Armor: Enemies sometimes drop bone shards on death. Collecting a bone shard grants you 5 bonus resistances (up to 70). Whenever you take damage from enemies, you lose 2 bonus resistances.
- New Emblem – Death Mark: A random non-boss enemy is marked every 8 seconds. Dashing through a marked enemy destroys it and causes enemies within 5 tiles to flee in fear for 3 seconds.
- New Emblem – Paragon Hourglass: Whenever you cast a cooldown spell, there is a (crit. strike chance)% chance to instantly reset its cooldown timer. The cooldown timers of defensive spells are instead reduced by 75%.
- Reworked Spell – Grasping Vines: Summon a wave of vines that move towards target direction, rooting enemies in place and slowing their attack speeds by 40% for 5 seconds. (see new runes below)
- New Rune – Grasping Vines (Bloom): Vines enchant the ground for 7 seconds as they move. You have 5 bonus life regeneration while on enchanted ground.
- New Rune – Grasping Vines (Sprawl): This spell instead roots all enemies but its base cooldown is increased to 16 seconds.
- Reworked Emblem – Chronoblade (previously Kill Time): Whenever you deal critical spell damage, all cooldown timers are reduced by 0.5 seconds. This effect can only occur once per spell cast.
- Reworked Emblem – Elemental Dominance (previously Elemental Devotion): The element that is most prevalent among your equipped spells is empowered, increasing damage you deal of that element by 20%.
- Reworked Emblem – Fairy Ring: Every 6 seconds, enemies within 5 tiles are rooted for 2.5 seconds.
- Reworked Emblem – Flesh Weaving (previously Reaper): Every 5 enemies you kill during combat grants you 1 bonus maximum life (up to 100) until end of combat.
- Reworked Emblem – Kinetic Impact (previously Dynamo): Moving grants you charge, becoming fully charged after 12 tiles. Casting a damage spell expends all charge to grant it up to 50% bonus damage.
- Reworked Emblem – Masochism (previously Dark Thirst): Whenever you take damage, you restore (100% unmitigated damage) mana.
- Reworked Emblem – Withdraw: After casting a defensive spell, create a small zone at your position for 5 seconds. While in the zone, all damage you take is reduced by 75%.
- Reworked Boss – The Scourge (previously The Matriarch): The corpse of an ancient mage held together by magic and metal, the Scourge summons lightning fists and evil spirits to attack the player.
- Reworked Enemy – Imp (previously Skeleton Archer): Follows the player, occasionally firing flaming projectiles.
- Reworked Enemy – Sentry (previously Clockwork Cannon): Static enemy that occasionally fires a barrage of small missiles at the player.
- Evading damage from most area of effect attacks now prevents player knock back.
- Cooldown for most spells (especially defensive spells) increased.
- Adjusted mana costs for various spells.
- Buzzsaw: Now has a 6 second cooldown, damage increased from 450% of power to 600%.
- Electric Field: Damage reduced from 60% of power per second to 25%, slow increased from 25% to 60%.
- Ignite: Damage increased from 110% of power to 125%, range increased from 6 tiles to 8, cast speed reduced.
- Lash: Damage increased from 65% of power to 80%, cast speed reduced, sound effect volume and pitch reduced.
- Meteor Form: No longer grants bonus move speed, stun duration increased from 2 seconds to 2.5, flight time increased.
- Buzzsaw (Rebound): Damage increased from 350% of power to 450%.
- Buzzsaw (Sol): Damage increased from 300% of power to 400%.
- Chain Lightning (Amplify): Damage increased from 85% of power to 100%, damage bonus per cast reduced from 30% to 25%, stack limit increased from 4 to 5.
- Ignite (Jumpstart): Damage increased from 220% of power to 300%, self-damage type changed from true to melee or ranged (whichever resistance is higher).
- Meteor Form (Hypervelocity): Base cooldown increased from 5 seconds to 8.
- Meteor Form (Slam): Instead deals (6x bonus max. life) bonus damage.
- Whirling Death (Pirouette): Dash casts now deal 30% less damage.
- Aftershock: Instead deals (15% enemy max. life) lightning damage per second to enemies that are stunned, feared, or rooted (rooted enemies take 50% less damage). Deals 75% less damage to bosses.
- Arcane Invocation: Bonus resistances per stack increased from 4 to 8.
- Backstab: Mark duration increased from 1.5 seconds to 4.
- Blessing of Elusivity: Bonus melee resistance increased from 12 to 30.
- Blessing of Toughness: Bonus melee resistance increased from 12 to 30.
- Boulder Stance: Bonus resistances increased from 30 to 60.
- Brawler: Bonus damage factor reduced from 30% of resistances to 20%.
- Emergency Supply: Lesser healing potion healing increased from 50% of normal potions to 75%, effect now triggers on spell cast end instead of on spell cast.
- Enlightened: Bonus resistances increased from 20 to 40.
- Excessive Force: Bonus critical hit damage increased from 30% to 50%.
- Grit: Bonus resistances per stack increased from 4 to 10.
- Mana Shield: Bonus resistances per stack increased from 2 to 5.
- Reckless Strikes: Self-damage type changed from true to melee or ranged (whichever resistance is higher), damage bonus increased from 20% to 25%.
- Reflect: Damage increased from 100% of unmitigated damage taken to 150%.
- Sumo: Instead deals (4x bonus max. life) damage, refresh time reduced from 3.5 seconds to 1.5.
- Enemy projectiles are now standardized into types (basic and flaming) so they deal consistent damage regardless of enemy type.
- Projectiles fired by elite enemies are rendered in black and red to show that they deal significantly more damage.
- Danger zone indicators of missiles/attacks from elite enemies have special indicators along their radius to show that they deal significantly more damage.
- Many boss attacks now scale at lower life.
- Boss – The Conservator: Gains new attacks: lay eggs and launch drones, trailblaze attack duration and cooldown greatly reduced.
- Boss – The Warden: Gains a new attack: flail spin, flail slam attack now launches rock missiles in all directions.
- Clockwork Golem: Laser now deals true damage and turns in a fixed direction.
- Giant Frog: Attacks instead launch an explosive missile at the player’s predicted position, visuals updated.
- Ogre: Attacks no longer launch missiles but instead cause a line of melee spikes to erupt from the ground.
- Screecher: Attacks instead fire a wave of projectiles at the player.
- Healing potions healing amount reduced.
- Default controller button for dash changed from “left stick button” to “A”.
- Default controller button for interact changed from “A” to “X”.
- Tome – Melee Resistance: Bonus increased from 5 to 10.
- Tome – Ranged Resistance: Bonus increased from 5 to 10.
- Fixed a bug which was reducing performice while many enemies were alive at the same time.
- Fixed a visual bug where rune icons for spells in the spell slots were being draw under the spell inventory button.