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Patch notes are imported from steam. There may be errors. This mostly exists so I can stay on top of them to update the features in our tags and scoring categories (which I do manually), but since many of you liked the idea of staying up to date with all the games in one place I'm working on making this data automated (right now I manually hit it every couple days) with better info and linking in with the game views.

There will be more data and proper atribution here (original author, steam link, original post date, etc) real soon, I promise. This is just like a technical test to see if they're coming in ok at all.

Raining Blood: Hellfire » Beta v 0.7.18

Bosses improvements

Wave 55 Boss Overload:
Addressed an issue with an excessive number of bosses appearing in Wave 55.

Boss Respawn Issue:
Resolved an issue where defeating a boss and changing scenes made it respawn again.

Alkarion’s Enhanced Awareness:
Alkarion can now attack from behind, adding an extra layer of challenge to encounters.

Weapons improvements

Mocker Nerf Feedback:
Acknowledged community feedback on the Mocker’s performance and implemented balancing adjustments for a more satisfying gameplay experience.

Billy Bopper Buff:
Applied enhancements to boost the effectiveness of Billy Bopper.

Azaus Pistol Ammo Boost:
Increased ammunition capacity for Azaus’ pistol to improve combat sustainability.

General adjustments

Camera Precision Adjustments:
Tweaked camera settings to allow better control over the distance the camera follows the mouse.

Chinese Translation Enhancement:
Fixed translation errors for a smoother Chinese localization.

NPC Dialogue Variety:
Implemented a system to prevent NPCs from repeating dialogues, ensuring a more diverse interaction experience.

Runes Clarity Update:
Improved the descriptions for runes to provide clearer information on their effects and functionalities.

Settings Bug Fix:
Resolved a bug related to in-game settings to ensure a smoother player experience.

Increased Power-Up Drop Rate:
Augmented the likelihood of power-ups dropping during gameplay.

Hub Gate Fix:
Fixed a bug that permitted players to open gates in the hub without spending required resources.

Fence Interaction Update:
Players can now shoot over fences, enhancing combat dynamics.

Cathedral Level Refinements:
Made adjustments to the cathedral level for improved gameplay flow and experience.