Patch Notes Archive

Home » Updates » Patch Notes Feed » HellEscape » Alchemy Tables, improvements to Snowy Peaks, Balances, new visual effects

Patch notes are imported from steam. There may be errors. This mostly exists so I can stay on top of them to update the features in our tags and scoring categories (which I do manually), but since many of you liked the idea of staying up to date with all the games in one place I'm working on making this data automated (right now I manually hit it every couple days) with better info and linking in with the game views.

There will be more data and proper atribution here (original author, steam link, original post date, etc) real soon, I promise. This is just like a technical test to see if they're coming in ok at all.

HellEscape » Alchemy Tables, improvements to Snowy Peaks, Balances, new visual effects

– Made ‘Zap’ slightly stronger.
– Some balancing to ‘Snowy Peaks’.
– Added enemy: ‘Ice Wraith’.
– Added ‘Dragon’s Breath’ as starting skill for Trickster.
– Change the ‘Breach and Disrupt’ mission in Snowy Peaks.
– Added ‘Alchemy Table’ spawns.
– Added ‘Alchemy Table’ powerup.
– Optimized sprite rendering.
– Some visual improvements and effects.
– Added scale to ‘Fire Shield’, ‘Freezing Aura’ and ‘Spike Ball’.
– Changed ‘Trickster’ skills – replaced Animal Domination with Wasps + added ‘Random’ skill.
– Increased chance of ‘Mimic’ spawn on all stages.
– Nerfed ‘Balls of Steel’ max level.
– Rework the ‘King Seal’ boss.
– Increased ‘Bubbles’ stun time.
– Made some Heroes easier to unlock.
– Made some Lave River monsters stronger.