There will be more data and proper atribution here (original author, steam link, original post date, etc) real soon, I promise. This is just like a technical test to see if they're coming in ok at all.
Fray Fight » 24 hours later
Hey everyone!
Thank you all for trying out Fray Fight, we hope you’re enjoying! It’s been a little bumpy to start, but we’ve been reading your feedback and we’ve been trying to make improvements quickly! Here’s a list of changes we’ve made over the 24 hours.
* Reduced the player and mob Hitboxes
* Made it so bosses always drop souls
* Made it so monsters do not teleport on top of you when the boss waves start
* Fixed crit chance not working with Berserker and Soul Catcher
* Added functionality to make space bar work as select
* Fixed several achievements that were either not unlocking or unlocking at the wrong time
* Tornadoes now actually pull mobs
* Buffed the Wizard
* Made the wave difficulty scaling a little faster past wave 20
* Fixed an issue where Toad would lose their primary attack
* Improved coin hitboxes and improved magnet
* Updated translations for several languages
* Added a setting to lock the frame rate, this should greatly improve performance on lower end devices and should reduce the number of resources the game uses on higher end devices.
* Improved our sound effects manager to prevent many effects from playing simultaneously. This should greatly improve performance further in the game. (IM LOOKING AT YOU LIGHTNING BUILDS)
* Reduced the size of some assets that were only being rendered at 40% of their size.
* Removed lingering entities
Over the next few weeks plan on making many more changes, here’s just a small list of whats to come.
* More vertical skills
* More upgraded versions of existing skills
* New lava environment with unique monsters
* More unique mobs and special events
* Clearer UI with what you need for each upgrade
* More SFX and Music