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Patch notes are imported from steam. There may be errors. This mostly exists so I can stay on top of them to update the features in our tags and scoring categories (which I do manually), but since many of you liked the idea of staying up to date with all the games in one place I'm working on making this data automated (right now I manually hit it every couple days) with better info and linking in with the game views.

There will be more data and proper atribution here (original author, steam link, original post date, etc) real soon, I promise. This is just like a technical test to see if they're coming in ok at all.

Dungeon 100 » 2023/6/26 Update Log

New Cards:
1.Power of Chaos: Your physical damage is considered as chaos damage and is increased by 45%/90%/180%.
2.Hand of Fate: All damage you deal fluctuates randomly between 1% and 310%/420%/640%.
3.Gambler: You cannot deal damage when not landing a critical hits, and your critical hit damage is increased by 185%/370%/740%.
4.Gunfight Technique: Fire 24 bullets in all directions, each bullet dealing 60%/90%/180% damage.
5.Balance: All your cards are treated as 4/5/6-star cards.

Card Adjustments:
1.Dragon Form: Cooldown and duration adjusted to 5s, damage bonus reduced to 40%/80%/160%.
2.Treant Form: The first skill cast no longer benefits from the damage bonus effect.Now, the Treant form also has the Hunter bonus.
3.Convolution: Add Hunter bonus.

Other Adjustments:
1.Fixed a bug where storm-type skills could not move under certain circumstances.
2.Added numerical displays for attack, defense, and maximum health at the bottom left corner of the character portrait.
3.Fixed a bug where “Victory” was displayed even when losing in PvP mode.
4.Fixed a bug where damage bonuses in certain situations during boss fights could potentially cause the inability to deal damage.