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Patch notes are imported from steam. There may be errors. This mostly exists so I can stay on top of them to update the features in our tags and scoring categories (which I do manually), but since many of you liked the idea of staying up to date with all the games in one place I'm working on making this data automated (right now I manually hit it every couple days) with better info and linking in with the game views.

There will be more data and proper atribution here (original author, steam link, original post date, etc) real soon, I promise. This is just like a technical test to see if they're coming in ok at all.

Hyperhell » 100+ gun update

I got gunz that make breakfast!

showcase vid here

-New weapon tag system: each weapon now has a chance to spawn as a ‘variant’ version. Current tags include:

  • Overclocked – fires much faster, lower accuracy
  • Heavy – fires way more bullets, but lower fire rate
  • Cold – slower bullet speed, but more bullets/fire rate
  • Legendary – slight increase to all stats

-New encounter: blacksmith
He will apply a variant tag to your current weapon or reroll it if you already have one.

-Mimic encounter rebalance
Mimic chance changed from 10 -> 6 -> 4 -> 2 to 6 -> 3 -> 2
real chests now drop a guaranteed variant gun

-New weapon: charging laser

-Vertical enemy rebalance: the enemies that shoot horizontal/vertical lines were kind of redundant so I combined the two into one enemy which change the direction of the lines based on your position

-8 brand new enemies (they don’t show up until the office/mansion so you might not see them in your first run)

-Particle effects overhaul: gunfights are much messier now.

-Slight folie uzi nerf, slight dj re:code deagle buff

-Cloud saves! I haven’t tested these at all so if they don’t work hit me up on twitter and I’ll patch it lol

-Bugfixes + QOL stuff I forgot to write down anywhere