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Patch notes are imported from steam. There may be errors. This mostly exists so I can stay on top of them to update the features in our tags and scoring categories (which I do manually), but since many of you liked the idea of staying up to date with all the games in one place I'm working on making this data automated (right now I manually hit it every couple days) with better info and linking in with the game views.

There will be more data and proper atribution here (original author, steam link, original post date, etc) real soon, I promise. This is just like a technical test to see if they're coming in ok at all.

Burst Hero » 1.3.17 Update List

Heroes

Smith↑: Reduced energy required for skill accumulation.
Pirate↑: Reduced energy required for skill accumulation.
Demon↑: Reduced energy required for skill accumulation.
Hunter↑: Reduced energy required for skill accumulation.
Knight↑: Reduced energy required for skill accumulation.
Merc↑: Reduced energy required for skill accumulation.
Witch↑: Reduced energy required for skill accumulation.
Pirate↑: Reduced energy required for skill accumulation.
Ying↓: Increased energy required for skill accumulation.
Zen↓: Increased energy required for skill accumulation.

Weapons

Modified Automatic Rifle↑: Reload speed 2.5→2.2.
Heavy Sniper Rifle↑: Reload speed 3→2.5.
Gatling↑: Reload speed 8→5.
Heavy Machinegun↑: Reload speed 4.5→3.5.
Gaygun↑: Reload speed 5→2.5.
Shotpistol↑: Reload speed 2→1.8.
Rotation Gun↑: Reload speed 3→2.5.
Fireworks Gun↑: Reload speed 3→2.5.
Light Submachine Gun↑: Reload speed 1.5→1.2.
Buffer Gun↑: Reload speed 2→1.5.
Hen↑: Reload speed 1.8→1.
Hunting Pistol↑: Reload speed 1.2→1.
Crossbow↑: Reload speed 2→1.2.
Flintlock↑: Firing interval: 3→1.
Magnet Gun↑: Reload speed 1.2→1.
Bionic Submachine Gun↑: Reload speed 2.5→1.8.
Assault Rifle↑: Reload speed 2.8→2.
Sequence Gun↑: Reload speed 1.6→1.2.
Riot Shield↑: Reload speed 1.2→1.

Bullets

Bat↑: Damage 15→20.
Bee↑: Damage 15→20.
Powerball↑: Damage 20→24.
Kinetic Bullet↑: Damage 12→20.
Sewing Needle↑: Damage 6→8.
Dark Bullet↑: Damage 15→24.
Coin Bullet↑: Damage 18→24.
Football↑: Base bullet time extended by 0.75 seconds.
Basketball↑: Base bullet time extended by 0.75 seconds.
Bouncyball↑: Base bullet time extended by 0.75 seconds.
Thunderbolt↑: Base bullet time extended by 0.75 seconds, Damage 6→10.
Banana↑: Base bullet time extended by 0.75 seconds.
Pea↑: Bullet speed increased (10→15), Damage 5→4.
Safe Bullet↑: Damage 15→24.
Serpentine Bullet↑: Damage 18→20.
Gravity Bullet↑: Increased attraction.
Bomb↑: Damage 30→32.
Frisbee↑: Damage 8→10.

Cards

Sacrifice: Now increases attack power even without deducting hearts.

Others

Added display of the quantity of each rarity card in the ban card interface.