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Patch notes are imported from steam. There may be errors. This mostly exists so I can stay on top of them to update the features in our tags and scoring categories (which I do manually), but since many of you liked the idea of staying up to date with all the games in one place I'm working on making this data automated (right now I manually hit it every couple days) with better info and linking in with the game views.

There will be more data and proper atribution here (original author, steam link, original post date, etc) real soon, I promise. This is just like a technical test to see if they're coming in ok at all.

Burst Hero » 1.3.0 Update List

General
  1. Added some settings:
    • Camera Effect – When enabled, the camera will have additional motion effects.
    • Bullet Effect – When enabled, bullets will have accompanying lighting effects.
    • Contrast – When enabled, the map will have an added black overlay to highlight enemies.

Weapons
  1. The reload speed of Staff is now affected by reload speed.
  2. Popcorn Machine now has a penetration count increased from 2 to 4.
  3. Hunting Pistol now has a +1 penetration effect.
  4. Modified Automatic Rifle now has a +2 penetration effect and reduced energy gain rate.
  5. Assault Rifle now has a +2 penetration effect, reduced damage rate from 70% to 65%, and reduced energy gain rate.
  6. Automatic Rifle now has a +1 penetration effect and reduced energy gain rate.
  7. Heavy Machine Gun now has a +1 penetration effect and reduced energy gain rate.
  8. Gatling now has a +1 penetration effect and reduced energy gain rate.
  9. Triple Gun now has a +1 penetration effect and reduced energy gain rate.
  10. Accelerator’s damage rate has increased from 50% to 75%.
  11. Buffer Gun’s damage rate has increased from 50% to 75%.
  12. Light Submachine Gun’s damage rate has increased from 45% to 60%.
  13. Bionic Submachine Gun’s damage rate has increased from 35% to 50%.
  14. Sequence Gun’s damage rate has decreased from 70% to 50%.
  15. Double Pistol’s damage rate has decreased from 75% to 60%.

Bullets
  1. 7.62mm Bullet now have a +1 penetration effect and reduced energy gain rate.
  2. Serpentine Bullet now have a +2 penetration effect, reduced damage from 27 to 18, and reduced energy gain rate.
  3. Merge Bullet’s penetration count has increased from 2 to 3.
  4. Kinetic Bullet now have a +1 penetration effect and reduced energy gain rate.
  5. Silver Bullet’s damage has increased from 24 to 27.
  6. Gravity Bullet’s damage has increased from 24 to 27, and bullet speed has decreased.
  7. Frisbee’s damage has decreased from 9 to 8, and rotation speed has decreased.

Heroes
  1. Smith’s skill and some hero cards have been redesigned.
  2. Nerd’s skill and some hero cards have been redesigned.
  3. Cowboy’s skill can now additionally inflict damage equal to 5% of the target’s maximum health.
  4. Some hero cards for the Pirate have been redesigned.
  5. Knight’s skill now requires less energy to accumulate, and melee weapon attack power growth has changed to 20% per level.
  6. Bone’s skill now requires less energy to accumulate.
  7. Demon’s skill now requires less energy to accumulate.
  8. Ying’s skill now requires less energy to accumulate.
  9. Android’s Mechanical Arm’s Red Mode now has a penetration count increased from 1 to 2, damage multiplier decreased from 350% to 250%; Blue Mode’s damage multiplier decreased from 75% to 60%; the upgrade now increases the weapon’s damage multiplier, and the energy required to accumulate has decreased.

Cards
  1. Piggy Bank now yields gold coins ranging from 60 to 180.

Maps
  1. Airdrop supply crates now drop an additional weapon or bullet.
  2. The Cursed Chest now requires collecting more souls, but now it can also drop creature souls, and attacking the Curse Chest may also spawn creatures.
  3. The Knight in the Castle now has a damage reduction against critical hits increased from 50% to 90%.