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Patch notes are imported from steam. There may be errors. This mostly exists so I can stay on top of them to update the features in our tags and scoring categories (which I do manually), but since many of you liked the idea of staying up to date with all the games in one place I'm working on making this data automated (right now I manually hit it every couple days) with better info and linking in with the game views.

There will be more data and proper atribution here (original author, steam link, original post date, etc) real soon, I promise. This is just like a technical test to see if they're coming in ok at all.

Void Survivors » 0.8.0 First content update!

I’m proud to announce that the first content update has come to Void Survivors!!! This update brings numerous changes such as:

– The addition of an “Auto-Shoot” option before starting a run, to balance the auto-shoot players’ scores with the manual-shooting ones I decided that manual-shooting players will have a 1.5 more score multiplier.

– There’s a new score bonus for completing a run defeating death, this bonus is incremental depending the map you´re playing (1000 more score for the forest level, 2000 for the lab level, and 3000 for the temple level)

– A new enemy has been added to the forest level “Slime Jumper”.

– A new enemy has been added to the lab level “Laser Experiment”.

– A new enemy has been added to the temple level “Shaman Deep One”.