There will be more data and proper atribution here (original author, steam link, original post date, etc) real soon, I promise. This is just like a technical test to see if they're coming in ok at all.
Whisker Squadron: Survivor » 0.64.4 Released.
Are you a streamer gripped by indecision, second-guessing every upgrade as viewers wait in anticipation? Let them make the hard choices for you with Twitch integration. Just sit back, let your audience pick your mid-run upgrades, and deal with the (surely unintentional) catastrophic consequences.
And, the decisions are getting even harder with the introduction of Cursed Choices. Blended into the mid-run upgrades, every Cursed Choice will give you an edge over the Swarm. But, at what cost? Some of the Cursed Choices awaiting include:
- Galactic Gamble: Summon black holes that attract and kill everything nearby, including you.
- Rush or Die: Kick your boosters into overdrive for two zones, but die if you let off the throttle.
- Chaotic Compass: Restore your hull, if you can last two minutes with inverted controls.
- Glass Cannon Party: For two minutes, everything dies in a single hit. EVERYTHING.
Check out the trailer here:
See full patch notes below for 0.64.4:
NEW CONTENT:
- Introducing Cursed Choices! Every 10 levels, you’ll be offered one or more Cursed Choices. Each cursed choice has an upside and a downside. Dense fog that also heals you? Check. Black holes that suck you in but also kill enemies? Check. More to come, please let us know what you think!
- New item: Tight Boost Assassin. Doing tight boosts insta-kills random enemies.
- Twitch Integration. Activate from options screen and let Twitch viewers vote on upgrades!
- Added tutorial popups for tight boosts and barrel rolls.
CHANGES/IMPROVEMENTS:
- Unlocks on the loadout screen now show progress.
- Gatling gun balance tweak: Energy recharges slower when weapon is in a charging state. Charge level resets to zero faster.
- Pulse Laser balance: Energy stops refilling while weapon is charging up.
BUG FIXES:
- Fixed bug where level-up screen was obscured if it happened during elite explosions or level transitions.
- Fixed bug where character dialogs would pop up at inappropriate times.
- Fixed bug where level up screen would occasionally not show all items.
- Fixed low quality rendering glitches.