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Patch notes are imported from steam. There may be errors. This mostly exists so I can stay on top of them to update the features in our tags and scoring categories (which I do manually), but since many of you liked the idea of staying up to date with all the games in one place I'm working on making this data automated (right now I manually hit it every couple days) with better info and linking in with the game views.

There will be more data and proper atribution here (original author, steam link, original post date, etc) real soon, I promise. This is just like a technical test to see if they're coming in ok at all.

Psionic Awake » 0.1.7 Update

New addition

Live mini-map, click to open the mini-map screen.
Settings: change key function.

Assistance items added: Botanical garden, mining machine and changed to resource facility, simple fence.

Balance changes

Blood bars: trees etc. also show blood bars.
Penetration: split out bullets, no longer have penetration.
Treasure: Eternal Crystals: Bonus Attribute Requirement -4 —-》 -3.
Trees: Trees, etc. have substantially reduced life until difficulty 7.
Difficulty: monster damage reduced on the next three difficulties.
Ability tree: initial gold 2000 —-》 1000.
Gold: night elite treasure chest monsters and demon lords also drop large amounts of gold.
Gold: Later gold is reduced a bit.
Fire Butterfly: Initial damage +2.
Hellfire: +8 initial damage.
Invention workshop, requires 10 ores to get parts, mining machine generates 10 ores at a time.

Optimisation

Game can now run in the background.
Monster pathfinding through gaps, bosses through fences bug.
Double lizard display times, protection for 3 seconds after daytime trigger.
Handle: Handle support in part of the main interface.
Handle: achievement treasure unlocked, sometimes can’t fire automatically BUG.
Handle: Real-time monitoring whether to use it or not, no longer through the settings.